? Can a 1987 Amiga beat an iMac at Chess? REMATCH! Battle Chess ? Stockfish ? Chessmaster 2000

? Can a 1987 Amiga beat an iMac at Chess? REMATCH! Battle Chess ? Stockfish ? Chessmaster 2000


on the menu today Queens and an Amiga
versus iMac chess rematch with some surprising twists now let’s get cooking that’s a good one oh hello chip dippers
welcome to retro recipes now in that recent video we pitted the Amiga 500
against the MacBook to see who would win at chess. she’s not that smart
really, I was playing her at chess the other day and I beat her three games out of
five. but in our video the Mac won the first game then incredibly the Amiga won the second and
the third game oh wow with the Mac winning the fourth and
bringing things to a draw by the way that was my fastest growing video ever
I know that’s cool right and you guys left some really lovely comments sounds like Dave had a great time – I wonder
what his channels like well anyway a lot of the other comments
that I received said do the test again but this time use an amiga emulator set
for fastest possible speed that way it won’t bore us all and take four days to
just move one piece well to be fair I didn’t do that to begin with because I
would have then got complaints in the comments saying you cheated by using an
emulator but I think now that we’ve actually done it the right way with the
real machine it would be fair to run that test again in that way so let’s do
that and if you’ve forgotten the rules don’t worry you’re allowed to check! all
right let’s start the tournament oh come on how are her jokes better than mine? come on! so this time instead of Ladymactic’s FracBook – uhm – we’re going to use a new iMac I’ll be doing a video about how I got it
to look like this very soon so stay tuned and inside it
doing the work for both the Mac and the Amiga is a 3.6 GHz Intel Core i9 processor. it’s impossible
to work out just how much faster this really is than the amigas motorola 68000
much though we tried but estimates seem to be in the two to four thousand times
faster range and for the Amiga we’re using UAE
the universal Amiga emulator for the Mac so let’s change these three settings now
the JIT compiler stands for just-in-time and a simple way to think about this is
that instead of trying to emulate the amigas motorola processor it compiles
the code and processes it using machine code in the Intel processor instead in
theory this means the Amiga will run almost exactly as fast as the Mac we can
also toggle warp mode on and off for blistering speed although this will
prevent the audio from working while we do for the two games I’m going
to use stockfish chess on the Mac so named because one of the creators is
from Norway known for its stock fish exports and here at retro recipes and we
just love fish and chips and this is just about the smartest chess engine out
there and we’ll set it to its highest skill level but claims it can beat any
chess master maybe even Chessmaster 2000 kinda looks like he sounds – but we’ll
kick things off with battle chess on the Amiga a few of you said that on its
highest skill level it’s actually pretty darn good but the big thing to remember
here is we’re not comparing elo skill ratings or processor speed anymore we’re
just comparing the quality of the programming of the chess engines in the
software and to see if the Amiga really is like the old guy in the park who
knows a few tricks that the younger software doesn’t but there’s only one
way to find out… FIIIGHT!
so both engines are set to their highest skill levels
with a Amiga playing from the bottom and the Mac playing from the top down
now as the Amiga is the underdog this does give it a 54% advantage but I think
we can allow it that now watch as I hit go on stockfish you can see it thinking
through the thought tree of all the possible future moves that this game
could take and it’ll keep changing its mind as it discovers better moves and as
these machines can still take up to 10 minutes per move I will keep skipping
ahead to save you getting chess “bored”Mac moved its pawn to e6 but
interestingly then shows what it thinks the Amiga should do next this will be
really useful for comparing the AI and the Mac thinks the Amiga should move its
pawn to there but instead the Amiga moves the knight so we’ll mirror that
on stock fish which I’ll always keep up in the corner here so you can watch it
thinking for both sides now thinks the Amiga should retaliate by… it keeps changing its mind but it settles
on the pawn and actually the amiga follows suit now this might be explained
by the fact that the Amiga is using a 30,000 opening move database and this is taken from Chess Championships so the Amiga is not actually thinking at
this point but any moment now it will have to start because the
moves just become too random for any database and the amiga takes first blood
poor little pawn so now let’s really skip things ahead and show both
computers moves on these slightly more entertaining Amiga’s board but feel
free to keep an eye on the Mac’s suggestions in the corner wait a minute this doesn’t look good for
the Amiga now I’ll always be honest I really wanted
the Amiga to win in part because it’s just so fun and in a second we’ll look at
some of the other Battle Chess moves that didn’t come up in this game
PCBWay are absolutely terrible at making chess boards but if you needs some
PCBs we recommend PCBWayyyyyy! because as we all know PCB stands for printed circuit b– Ah ah ah!…
pixelated chess battles. told you [Perifractic] Hey babe? [Ladyfractic] Yeah? [Peri] Bad news. The Mac got Check mate. [Lady] It’s ok you can keep playing after check, “mate” [Peri] No, the Mac got Check mate [Lady – British accent] Alright mate, just keep playing [Peri] no no no not check mate, check mate! the– the Mac won [Lady]
Oh! Sorry! [Peri] what are you writing here anyway but the truth is the Amiga just didn’t
play a good game at all I don’t think battle chess really
deserves the high skill rating that it had however the Chessmaster 2000 really
does I’m pretty sure is the most skilled chess game on the Amiga
speaking of chess masters I was actually having dinner with a chess master the
other day in the retro recipes kitchen but it took him eight minutes to pass
the salt[Amiga] I am the Chess Master
[Peri] well we’ll see about that! we’ll set you to the highest skill level and the Amiga moves its pawn and let’s see what the Mac does the Mac moves is prawn as well
now that was really interesting let’s watch that again
the Amiga moves its knight before the Mac even decides that that is the best move
so somehow the Amiga got there first perhaps using that opening move database this time the Amiga disagrees now the Mac things they
make you should take the pawn with the Knight and it does the Mac thinks the Amiga should move that Knight and it does once again the amiga agrees now I’m not
gonna keep going on about that but I do think it’s fascinating that after over
30 years these two programs are essentially thinking the same and we
can actually watch them both thinking here what we can do though is overlay both boards that way you can actually watch
the Mac’s suggestion arrow and watch the Amiga play on the same board so I’ll
step back as we enjoy another game of retro chess apiecesorry it’s interesting to see the Amiga has
captured more pieces than the Mac well this isn’t necessarily a precursor of
who’s winning as you can see don’t worry there’s nothing
wrong with your video at this point the Mac legitimately crashed … but luckily chess master has an option where you can set up the board and
the Mac had saved this game so I was able to get the game back up and running
though I was worried for a minute there the Mac has the Amiga in
check and for this next move the Mac can’t seem to make up his mind Check again to the
Mac and the Amiga has no choice but to move his king out of the way and check it once again and check again it’s not
looking too good ah and the Amiga loses his knight – good
night things are getting
tense now the Mac is really setting up its final attack
can the Amiga salvage things no wow
white resigns oh well let’s see why that might have happened by playing out the
rest of the game on the Mac well I’m disappointed the Amiga didn’t win
but kudos to her for predicting the end of the game and knowing that it was beat
it makes it a winner in my heart so the score for this match is two nil to the
Mac but why was that well we took processor speed out of the equation
which leaves only more efficient techniques that ignore unlikely branches
of the thought tree and smarter AI taught by machine learning but as I say
all that I can’t help but linger on what a strong game
Chessmaster 2000 really played with over 30 years over the Amiga I guess I’d have
expected the Mac to beat it as fast as it beat battle chess but instead
Chessmaster mirrored many of the moves that the Mac suggested as well yeah I
don’t know what do you think? either way I can say one thing for sure even
though the Mac is clearly stronger, why do I still prefer the Amiga? well thanks
for watching subscribe below and cheerio

Mario Themed Graphic Design with Sketchup and Vray

Mario Themed Graphic Design with Sketchup and Vray


We’re going to be attempting to recreate
something similar to this graphic here. That was made by…not sure where his name is…Liam Keating. It’s a pretty cool graphic. We’re gonna try to create that
in Sketchup. So let’s check that out after the intro! Alright, so I’m just gonna save this file here to my downloads. And then we’re gonna upload it
as a reference image to just make a new file here. We are going to import
that as a reference. So, we click…you want to make sure, let’s do match photo. I
think that’ll be the easiest for us. So the…you just want to make this match
photo, that angle here…choose this guy. So the parallel, but this is basically a
parallel projection. Now the trick is, that we want to render this with v-ray.
So it’s gonna be part of the thing that we’re tasked with. Is how you get a
parallel projection render in v-ray, and I’ll tell you right now. I have a trick!
Or at least something that I plan on trying. So we’ll see how that goes. we’re
just gonna clean these up a little bit. And Wow! Let’s just try to get this line
vertical. That’s pretty good, you know. So we’re just gonna leave it at that. And
we’re just gonna use this as a reference. So it doesn’t need to be a hundred
percent perfect. It’d be nice if it was, but it doesn’t
need to be. What I’m gonna do is…I don’t feel like modeling these things. So we’re
gonna see if the 3D warehouse has some. So these are goombas, these are no coin
blocks, maybe…and pipes. Oh, remember save early, and often. So we’re going to call
this “Mario graphic”. You can see in here that there’s like all of this stuff in
the backgrounds. So there’s like some hilly things going on. And that’s big big
shadow’s being cast over here. There we go! Boomba! Already searched that. So we’re
just gonna load this guy in. It’s pretty cute. He’s got a split in the
back of his head, though. I got some extra particles over here. I’m just gonna…oops.
Not do that. Just gonna hide these lines. Looks like maybe it wasn’t modeled best,
but…so we have a Goomba. Cool. Goomba’s in. Now let’s see Mario. Let’s call this
“Mario pipe”. The pipe will be easy to create. If it’s not in here already.
Try to pick a good one. Got the block… …this one looks good. Probably get rid of
this person. Scale this. We don’t actually need this like black inside, because you
shouldn’t. We’re gonna hide that. Hit B for the paintbrush tool. So we
have that guy. Now I’m gonna hit S for scale. Just scale it down. That seems like
it might be a good size. And then going for our coin block. “Mario lock”…shut up.
More generic…here’s one. And the thing that, oh. This one looks good cool. That’s
actually a really good one. And then go back to our model. And then just scale
everything. So it’s roughly the size that we want. I think I scaled this the wrong
way. Scale…let’s go to negative one. There we go! It’s pretty good. And then rotate this just so that. The question mark is facing
the right way. Actually, let’s go 9D. So that it’s the
same. Cool. Cool, cool, cool. So let’s just put this
one down. There last one. And then divide it by five. Yes.
So we have those guys in. How to choose shape here. Push-pool. I want to put
parallel projection on now. Or I can’t… That’s fine.
Make this a group. And then I’m gonna make a new texture. Call this pink. And then just try to find a color that is
similar. So let’s go here. I think it’s brighter. Maybe a little bit more
saturated. This is pretty close. So we have our pink. And then our blue. Blue.
Choose blue. More like a cyan almost. Close…so it looks good to me.
I’m just kind of trying to get a color that makes sense. So if I move this, you
can see that you still have that guy. I want to turn off, I don’t want have to go
through that animation every single time. So I am going to go to it’s model info.
Yes, and go to animations. And then disable scene transitions, aren’t worried
about that. Let’s get my Goomba down. Actually let’s rotate this first. I had
control there to make a copy. Just using the arrow keys…scale now this isn’t going to be like a
hundred percent, but it just gives me an idea of… it’s my pink, yep. It just allows me to really quickly do everything. So these are all the same
size, which is really cool. It allows me to do this pretty quickly. Let’s copy
this guy. Rotate, press the up arrow key. After I press Q for the rotate tool. And
the same thing with this guy. Just making sure everything lines up. Now we’re
starting to get wonky, so. But that’s fine. The thing here is…that I don’t think we
picked we made a square shape, which is okay. We just need to make sure that that
doesn’t reveal itself at any point. So I’ll choose this. Scale that down, scale
it down some more…looks like there’s like a really cool glassy texture on
this. Make these taller. So I’m just gonna select that. So it was actually already on there. So
I’m just gonna move this down and push it up. Alright, again And like I said, it doesn’t have to be
perfect. We’re just trying to get something similar. So we’re just gonna
move this in this direction. And then the green direction. And maybe we just make
this ticket to the limit. Okay, so that’s in the middle. And I may want to fix that
later, but these guys, and then do the same thing with this, just copy down to
there. Choose this guy, put him there. Now hopefully this doesn’t reveal that our…
don’t forget there. Putting M to move, and then scaling to the right size… Just kind of nice the way this was done.
Come on, there we go. And scale. Okay, and then we need to put this guy there. So we
have those guys put in, that way you just need to move these. So…move to here, over and then up. Make a copy of him so he goes up a little bit. I just want to make
sure that these aren’t actually like in the middle of this shape. They’re not
even close. So we’re okay, yeah. So we just want to fix all this. These guys I don’t
think make a big difference, but this was back to some of the things that I said a
long time ago. With just being sure that when you make something in Sketchup, that
like when you’re using photo match that it can be wildly different than what you
think. You just want to always reference your 3D model, make sure that it looks
like what you think it looks like. It’s good. I’m just gonna go straight up. With
this copy and it’s getting a little bit out of whack, but that’s fine. Choose these guys, copy there, dumb here,
move it over a bit. Now we’re just gonna put them down. Just
trying to stay orthogonal with everything. Okay, so that guy’s there, this
here. You’re just moving that locking to the axis, go up, set it going like left or
right. I’m just using these two axes being vertical. And then back and forth.
So that I’m staying locked in that middle. These the same. These are rotated.
What isn’t a big deal, you could do it however you want. But I’m going to go to
here, and then rotate from that point, 90. These up a little, back, up back. So this
one looks like it’s a little bit of a different spacing. That’s fine.
Choose this guy…so make sure that you do not…so I’m getting some clipping right now…of these shapes. So, well…let’s make sure it’s in the middle first, and then we’ll
push it out a little bit. Those guys aren’t exact, so what I’m gonna do
actually just select these, and just make sure it’s the same. That’s the other guy.
So it’s a little bit off, but I don’t… mind I don’t mind. And then this guy has a third one. I’m
not sure why, but whatever we’ll do it. It’s a little bit of variety. Okay, so
then the last thing we need to do is just put the goombas in. So we’ll scale
this, scoop it down, a little bit bigger. Right to him, press the up arrow key to
lock. Especially because he doesn’t have any flat sides. So we’re just gonna go
180. Move him. Now I want to make sure that he is on that plane. This is almost
perfect. Wonder if that’s the exact Goomba that they used. I don’t actually
don’t even know if they made this in Sketchup. Just figured it’d be fun to try.
So let’s rotate this guy…90. So we’re almost there. That guy, so we have two, and
then we have two up here…so let’s put him on there. It’s up Goomba Move teeny tiny bit…rotate them. Up
arrow key…90. Now this one’s off a little bit so I’m just gonna keep that. And then
just look really quick and see if everything makes sense. Delete our scale
figure save before I render that’s always something you wanna make sure you
do. So this looks pretty good. Now, there’s also this hill. That’s in here.
We’re gonna do it, but I’m not too experienced with the tool that I got to
use. So bear with me on this. So we’re gonna…we’re gonna try this out. Okay, so
we’re gonna extrude…extrude this a little bit. Put this way down. Okay,
so we’re just gonna go here. Then we’re gonna draw another guy. And then let’s
say…yeah, okay. So we’re just gonna push pull this up, get a little bit of
stepping action going here…push it in…so I don’t know how to use this. So smooth
selection…that’s funny. Like the first thing I tried to choose. This point
subdivided spin. So this gives me like a preview, I think. Okay… I think…yeah, that makes it smoother. So we have that guy, just take this. Push it up… So you got a little bit of a hill. Go in.
I just want to go like super far out. And then make it a softer edge here maybe. Very crude. Right, so let’s try this. Looks
pretty good. It’s not obviously exact, but does give us what we’re going for. Is
really let’s go lime…there’s like a lime green color. I’m not sure how to, and just subdivide
it smooth. woooof That’s fine Maybe smoother… How do I subdivide more?..There we go! That was too much. This isn’t too bad. So we just want to…
have to be like kind of over looking at turn off hidden geometry, make sure that this
isn’t eating anything. And then we’ll do the same thing. I’ll
just take this, we will reverse this face. Well, actually let’s make it a component.
And then we’ll copy, make a copy of it… and then rotate it, Q. You maybe then use
that here. The same thing again. Okay, and hopefully that is smooth enough
that it doesn’t look really weird. So we have that guy. Yeah, hopefully this. So I
think this should be good. Now the trick is: always save before you render
anything. We’re gonna choose render interactive. In v-ray, and hope that it
eventually comes up. This is like the struggle that I have with v-ray. Yes, so
the thing with Sketchup and this is like based on my perspective. We’ll talk
about this maybe more a little bit later in another video. But you spent six
dollars on this software, and it’s less than a lot of other programs. But when
you go, and you want to do really nice renderings, what happens is – you lose, or
you simply give up some of your ability to do things. Where are you gonna
render and you need to then buy software that will render. So it’s just
something to consider if you’re considering v-ray. I do like the way
things look from v-ray, but often, like right now. I feel like I am fighting with
v-ray to get sort of what I want. So this is a decent start. What we need to do is
fix the Selective, I zoom in. We need to fix the angle. And I think there’s
actually…I was thinking that we might have needed something else. But I think
really, just if we fix the sun angle, I think we’re good. So let’s choose shadows.
We’re just gonna change where the sun is coming from. Now one thing to also know, so we have a later month picked. So I don’t
want that. I want the shadows to go behind everything. I’m just trying to
understand where the shadows are. Unfortunately, I think we picked. We model
everything in the wrong direction. So what I’m gonna do is hit ctrl+A to
select everything and rotate 180 degrees. Sorry, reference photo. Do the same thing.
So let’s add. I’ll just add this scene here…go back to our render interactive.
If it comes up. Okay, so we want to get in here so that our frame is nice and tight. I’m going to try to minimize the amount
of extra things we have. That looks pretty good. So I’m gonna actually click
on lock. Lock camera orientation, and then also update. So then we’re gonna mess
with the shadows. We want them coming as much closer. Somewhere between those two times. And
then like I said. We had longer shadows. So if you go earlier in the month, or
around June. June is when the Sun is highest. So the shadow will be shorter.
December is when they are longest. I love the color of this. So let’s try to
just figure out the angle. A little bit longer. So we get more of
those shapes. That looks…this looks pretty good.
I’m pretty happy with this. I’m gonna make sure I update that scene, so it
saves. Now, if I zoom in, everything is really pixelated. And that’s because I’m
rendering this relatively small, so what I wanted to do is come to v-ray, go to
render output. And I want to change this to, whatever makes sense. Typically I do
an increment of this width, but you don’t have to. So if I do 2400, this will update.
And we’ll get a much crisper looking image. It’ll take obviously some time to
render. But then when you’re finished, you have a much higher resolution image to
do your graphic with. So yeah. Hopefully this helped. If you liked this video,
please don’t forget to like, subscribe and share this video with your friends.
And as always, happy hacking! All right, designers! Just because this
episode of designer hacks is over, doesn’t mean we’re leaving you out in
the cold! Tony’s got tons of great content available at designerhacks.com,
so join design nation right now and we’ll see you on the next episode of
designer hacks!

My Thoughts on *ALL* New Shiny Pokemon in Pokemon Sword & Shield

My Thoughts on *ALL* New Shiny Pokemon in Pokemon Sword & Shield


– Greetings, Pokefans! Michael here and since
I’ve started shiny hunting in Pokemon Sword and
Shield over on my Twitch, I’ve been getting a
lot of questions as to what my thoughts are on the new Generation eight
Pokemon shiny versions. So, I figured it best to make
one all-encompassing video to answer those questions
where I give my thoughts on every single new shiny
Pokemon from Generation eight. Now, I know some of you wanted
more of a ranking format, like a top 10 or a tier list,
so to appease those of you who did want that, at
the end of the video after I’ve given my opinion
on all of the new shinies, I will provide you
with my top five and my bottom five
of the new set. All right enough intro stuff. Don’t forget to subscribe
to my channel because I want to hit a million subs
soon, and let’s dive into my thoughts on
every new shiny Pokemon. I’m not a big fan
of Grookey’s shiny. I feel like it could have been
more different, but as of now it just looks like the
Grookey is wilting. Shiny Thwackey
looks pretty solid. Again, I wish it had
changed more, but at least it doesn’t look like it’s dying. Rillaboom is fine, I guess. I think I’m just not really into that particular shade of green. I don’t like Scorbunny’s
shiny very much. I feel like the
yellowish-orange color doesn’t stand out
enough from the white. Shiny Raboot is pretty solid,
but I’m not in love with it. That shade of gray/brown,
wow I really cannot tell what color that is, isn’t
really doing the trick for me. But I like the color change
on the rest of its body. Cinderace’s shiny is okay,
but that same weird coloration that I just can’t put my
finger on is far more prominent on Cinderace than it was
on Raboot, so I’m not super into the shiny as a whole. Sobble’s shiny is great. Like the other starters, most
of its body doesn’t undergo a huge color palette change,
but the vibrant blue and pink really make it stand out. The same is true for Drizzile. I’m fine with the
minimal body color change because the accent
colors really pop. And while Inteleon
is my least favorite of the final evolved starters,
it’s shiny is fantastic. The dark blue
contrasts excellently with the light blue,
white, and pink. It’s overall a fantastic shiny. Skwovet turns a lovely
pinkish-red color. It looks like it ate
too many strawberries, which I think is adorable. Greedent, on the other
hand, just looks like it was tossed into
Photoshop and had its brightness value turned up. I might like it more
if his whole body had that strawberry-looking
coloration that Skwovet had, but right now this
just looks bland. Rookidee’s shiny is pretty good. I wish the yellow had stayed
the more saturated yellow that it is on the
regular coloring, and I’m not sure I
agree with the decision to make its face
mask a lot lighter, because those two
coloration changes make the whole Pokemon
look more washed out, but it’s still a very
noticeable change that overall looks decent. I think Corvisquire’s shiny
could have been better. I don’t like that its not
yellow like Rookidee is, and again I’m not super in
to having the dark face mask just turn into a
middle-of-the-road gray. I think they should
have either kept it dark or totally changed it. Corviknight’s
shiny is excellent. Changing the color scheme
to look more metallic works really well for
this steel-type Pokemon, and the dark eyes,
legs, and underside of the beak contrast
fantastically with that lighter coloration. This thing looks menacing
as hell and I love it. Shiny Gigantamax Corviknight
also gets extra points for having its
eyes and the lines on its wings glow
yellow instead of red. That looks awesome. Blipbug’s shiny is fine. It is noticeable, but I
wish the yellow had changed to a color more different
from its primarily blue body. Dottler’s shiny is solid. I like that they kept the
color change consistent from Blipbug to Dottler. Orbeetle is another
very solid shiny. It’s very noticeable
and looks pretty good. I like Nickit’s and
Thievul’s shinies. I think changing them
from regular foxes to silver foxes is a
cheeky change, and I like the more subtle change
from brown to blue on the darker parts
of their designs. Gossifleur has a
fantastic shiny. Makes it look like a
whole new breed of flower from a totally
different climate. That is great. I don’t like Eldegoss’s
shiny very much. It’s got a bit of a purple tint, but overall it
looks somewhat dead. I would like it a lot more if
it was more obviously purple. Wooloo is great. Changing a white sheep to a
black sheep is extremely logical and looks fantastic. Dubwool experiences
the same color swap, which I think looks good
except for its face. I don’t know exactly why,
but the swapped colors there don’t look as good and
throw me off a bit. Chewtle is great. Changing a blue turtle to the classic green
turtle is pretty fun. Drednaw’s is fantastic. It looks kinda like Bowser
without clearly being Bowser, which I think was
the right call. I also love the
dark forest green. I think it’s a
noticeable improvement
over Chewtle’s shiny. Yamper’s looks almost exactly
the same and therefore sucks. Boltund’s shiny looks more
different than Yamper’s, but I still wish it would
have been even more different. As of now it just
looks a tad too bland. Rolycoly’s would have been
more solid in my opinion if all of it had changed
to blue rather than just the center piece. I feel the same about Carkol. I understand it’s supposed
to be hauling coal, but at the very least the
wheels could have turned blue. Coalossal’s shiny is the best
of this evolutionary line because it’s almost totally
that really nice blue. The entire Applin
evolutionary line is great. Changing the red apple to a
green apple is super smart and looks really good. Silicobra and Sandaconda look
like they’ve been zombified and I hate zombies. I don’t like this
shiny very much at all. Cramorant looks fantastic. I love shinies that
change from one bright and vibrant color to another. Arrokuda and
Barraskewda are decent. I don’t think they’re bad, but they don’t stand
out to me at all. I think the reddish pink
on Toxel looks really good. I feel the same about Toxtricity but I wish the yellow and blue on the respective forms
had changed as well. That would have made them a lot
more interesting and unique. Gigantamax Toxtricity
unfortunately doesn’t
look very good because the reddish aura that
surrounds a Dynamax Pokemon makes it hard to tell the
difference between regular and shiny Gigantamax Toxtricity. Shiny Sizzlipede kinda sucks. I don’t agree with the decision
to only change its back and leave the rest of
it completely the same. Plus that blue is the same
shade as the Rolycoly line and they should have gone
for something different. Centiskorch is better because the alternate
coloring is more obvious, but I still wish they
hadn’t only changed the back and the legs. Plus I wish it had been
changed to a different color. Gigantamax Centiskorch
is hot garbage though. You can barely tell
that this is different. I genuinely looked at the
two pictures of the two forms on Serebii and thought
there was a mistake because I could not
tell the difference. Clobbopus’s shiny is okay. I think they used this pale
blue color a bit too much with shinies in this Generation, but I think it looks
all right on Clobbopus. Shiny Grapploct is incredible. They turned an
already-awesome color scheme into another awesome
color scheme. The red and yellow and white
just work so well together, and I love this shiny
so frickin much. Shiny Sinistea and
Polteageist are all right. If I were to change
them, I would have had their bodies change
color as well. Maybe to a green color
as a nod to green tea. I’m not a huge fan of the
Hatterene line’s shinies. They just turned the blue
into a super pale pink, which doesn’t look bad, but
it makes the shiny versions look more bland than
the regular versions. Gigantamax Hatterene does
not look good though. It’s another situation
where the red aura makes it difficult to
tell the difference between the shiny
and the regular. Impidimp and Morgrem look great. I love completely-different
looking shinies. Grimmsnarl also
looks pretty good. I wish that really nice
blue color from Impidimp and Morgrem had ended
up being more prominent than just a little
diamond on its chest, but overall I think it’s solid. The Obstagoon line looks
wild and totally different and I like it a decent amount. Galarian Meowth and
Perrserker look pretty solid. I don’t love that shade
of yellow specifically, but I think they do a decent
job of pulling it off. Shiny Gigantamax
Meowth looks the same as regular one though
and therefore is garbage. I don’t really like
shiny Galarian Corsola because I don’t think
it changes enough. Most of its body changes
are pretty subtle. And, while I like
the purple eyes, I would have liked to see
something more noticeable. Cursola looks great though. That dark shadowy center looks
super ominous and fantastic. Shiny Galarian Farfetch’d
sucks and is far too similar to the regular coloring. Shiny Sirfetch’d is
much better though. I kind of like how the
golden coloring seems to be an homage to rubber ducks. Shiny Galarian Mr. Mime and
Mr. Rime do not look good. Looks like a slightly red
filter was just applied to them all over and ends up just
making them look like their photos were taken
during the Civil War. Galarian Yamask and Runerigus
look fantastic though. I love the bright green eyes,
and by making the rock lighter while changing the drawing
to a more vibrant pink, they succeeded in making
Runerigus stand out and just really pop a lot more. It looks excellent. Galarian Ponyta and
Rapidash look pretty solid. My only complaint is that
when their manes glow, it kinda makes it seem like
the yellow part isn’t changing. Galarian Weezing
kinda looks like crap. Literally. Galarian Darumaka and
Darmanitan look pretty solid. I like that the
ice crystals change and the bright green
really stands out. However, I would have preferred
to see the snow change color to basically any color
other than yellow. I really like Zen Mode
Galarian Darmanitan though. Changing the eyes and hands
to be darker almost gives off the impression that the fire
is hotter, which I like. I don’t really have
any strong feelings about Shiny Galarian Stunfisk,
but I do kind of like that its color scheme seems
like somewhat of a nod to the original Stunfisk. Milcery looks like a ghost which freaks me out
just a little bit. This thing is supposed
to be cute not dead. Shiny Alcremie
looks pretty solid, but because of the variety
of Alcremie colorations, I think it ends up
being overshadowed a bit simply because it looks just
like another Alcremie color. Shiny Falinks isn’t my favorite,
but it looks pretty solid. It’s almost as if the armor
is bronze instead of gold. My only gripe is that
they didn’t change the color of its eyes. It would have been nice
to see those turn red or some other bright
color rather than
just remain the same. Shiny Pinchurchin looks
great, and honestly I think this is what its coloring should
have been from the get-go. The black looks
a lot better than that kind of desaturated purple. Snom just turns mildly
green which only succeeds in making it look nauseous. I don’t like this one very much. Frosmoth also experiences
a slight change to being somewhat green, which
I feel just isn’t enough. I think I would have
liked to see both of them change a lot more. Stonjourner has the dark and
light areas of its body swap, which I think is kind of fun. They could have gone for
something more different, but I certainly don’t
think this is bad. Eiscue looks fine to me. It’s a bit heavy on
the pink for my taste, but I certainly
don’t dislike it. Indeedee looks fine to me. It’s nothing crazy or drastic,
but it’s noticeable enough to be all right. I don’t think Morpeko’s
shiny looks bad, but I wish it was
a bit less subtle. Cufant and Copperajah’s shinies
are disappointing to me. They don’t look bad, but they
just look like desaturated and more bland versions
of their regular coloring. They could have made
something a lot cooler. All the shiny fossils look like they’ve been made dead again. They are grayed out and look
decayed, a dramatic fall from their excellent
vibrant colors normally. I do not intend to hunt for them because I really
dislike how they look. Plus after that Kabuto
hunt in Let’s Go that gave me wrist problems that I still have
not recovered from, I’m never doing an excessive A-mashing shiny hunt ever again. Duraludon does not look
bad, but I don’t feel like it was changed enough. This coloring could have
been its regular coloring and it would have looked good. I tend to prefer shinies
that are far more different. But Gigantamax Duraludon looks much more noticeably
different and I quite like it. The orange coloring
makes it look like the windows are reflecting
the light at sunset rather than during the
day which is pretty cool. The entire Dragapult line
have really solid shinies. For most of them, really the
only change is the change from red to yellow, and while
it’s only really changing the accent colors it’s
a dramatic enough change to be quite noticeable
and also look really cool. Zacian looks pretty
awesome in my opinion. Leaning fully into the blue,
which is my favorite color, looks really good on
it, and I almost wish this is what it
looked like normally. I don’t like Zamazenta
as much because I just simply don’t like the
color pink as much as blue, but I think it looks pretty
solid and I definitely see the appeal for some people. Eternatus is basically in the
same situation as Zamazenta where I think it
looks pretty decent, but I’m just not that
into the color pink. Although for Eternatus
I would have liked the reddish energy change
color, but I suppose since that’s the energy
that’s causing Dynamax to happen it kinda
has to stay red. I guess. All right just a few
more shiny colorations to go over those being
the Gigantamax forms that I have not already shown. Shiny Gigantamax Charizard looks just as awesome as
regular Charizard. They did not mess with it
and that was the right call. My favorite thing about
Gigantamax Butterfree is the bright green eyes,
but other than that, it doesn’t change very much,
so I’m not that into it. Gigantamax Pikachu
has the same issues as regular Pikachu
where I feel like it’s not different enough. The green on Gigantamax Machamp
looks a little weird to me. I think it clashes too much with the bright
orange on its hands. Shiny Gigantamax
Gengar is incredible. They made it white just like
they did with Mega Gengar and that was the right call. Those eyes are
terrifying and I love it. Gigantamax Kingler
looks pretty cool. I’ve always thought shiny
regular Kingler looked cool and Gigantamax Kingler
sticks to the same theme. I feel similarly about
Gigantamax Lapras which keeps the same shiny
color scheme as its normal form which I already
thought looked good. Gigantamax Eevee
looks really solid. I think Gigantamax Eevee
is normally pretty boring, but seeing it all snow
white looks pretty cool. While I think normal shiny
Snorlax is a bit too close to the original, I like that shiny Gigantamax
Snorlax changes the color of the
plants on its belly. That’s a really nice touch. I already liked the vibrant
blue of shiny Garbodor and it looks just as good on
shiny Gigantamax Garbodor. I also like that they
changed the colors of the toys embedded in it. And finally, shiny Gigantamax
Melmetal looks just like the original and
therefore looks dumb. All right, so that
covers my thoughts on every new Generation
eight shiny Pokemon. So now, for my bottom
five and my top five. First, the worst. Five is Mr. Rime/Mime. Four is the fossils as a whole. Three is Yamper. Two is Galraian Farfetche’d. And one is Gigantamax
Centiskorch. Numbers five and four
I think just look bad, but numbers three, two,
and one are so close to their originals
that they may as well just not even exist. And now for my top five best. Five is Inteleon. Four is Gigantamax Gengar. Three is Drednaw,
both of its forms. Two is Corviknight,
both of its forms. And one is Grapploct. So now that you’ve watched this
video, you know my thoughts on every single Generation
eight shiny Pokemon. You are never allowed
to ask me ever again. Thanks so much for watching
and an extra special thanks to my patrons on Patreon. If you want to help support
me in a way independent from the fluctuating
YouTube ad revenue, the best way to do that
is the link to the Patreon in the description below. Also don’t forget to check out
my Pokemon Sword Let’s Play on my second channel and
if you want to check out some more fun Pokemon
content on this channel, you can click up here. All right, that’s
all I have for now. So til next time, Pokefans,
gotta catch them all.

How to Install Cheat Plugins for NTR CFW (2DS/3DS/N3DS)  [Gateshark]

How to Install Cheat Plugins for NTR CFW (2DS/3DS/N3DS) [Gateshark]


I’ve had many people Request that I make a tutorial on installing NTR plugins. Be aware that this is only for CFW users only. Get your 3DS’s SD card ready on your computer. Go to the ROOT of your SD card and create a NEW FOLDER. Name this folder ” Plugin ” Follow the two links in the video description below and make sure that the plugin you download is the same region as the game that you want this plugin to work with. Extract the folder containing the plugin This folder should have a lot of numbers and maybe a few letters This is the tittle id of the game the plugin is intended for. Copy that folder containing the plugin into the “Plugin” folder the in your SD card. and uh, you’re all set to go.>Go to your 3DS>Launch NTR and then launch the game. After the Nintendo 3DS logo pops up the screen will flash green for a second this is confirmation that the plugin is working To use the plugin simply press SELECT Oh! please note that… some of the plugins found on these links won’t always be in their respective folder when you download them. In order for the plugin to work properly it must first be inside of a folder named with the tittle id of that game. So if you don’t know the tittle id of the game don’t worry, I’ve left a link in the video description where you can find any title ID where you can just use the search bar Alright guys, I hope this has been uh, helpful. thanks for watching. 🙂

Gigantamax Pokemon You *DON’T* Want

Gigantamax Pokemon You *DON’T* Want


– Greetings Pokefans,
Michael here and Gigantamax Pokemon
are really elusive so when you’re finally
able to catch one, it’s really cool. However, in today’s video,
I will be discussing why, in some cases, you
actually really don’t want a Gigantamax Pokemon. While Gigantamax Pokemon
look very different from their Dynamax counterparts,
they’re actually very, very similar in regards
to battle impact. The only difference between
a Gigantamax Pokemon and a Dynamaxed Pokemon
of the same species is the exclusive G-Max move which, for that Pokemon,
replaces all of it’s Max moves of a certain type. G-Max moves and Max
moves are identical in regards to attacking power. What differs between them is
the move’s secondary effect because all Max and all G-Max
moves have a secondary effect besides just causing
initial damage. Gigantamax Pokemon
are rare and elusive so because they’re
harder to find, one might think that
Gigantamax Pokemon would, across the board, be better than their Dynamax counterparts. However, as I’ve been playing
through Sword and Shield, I realized that that’s not
the case for everything and there are definitely
some G-Max moves that are strictly inferior to their Max move counterparts. I thought it’d be
fun to go through every single G-Max
move and compare it to its associated Max move to determine whether
that G-Max move is better on that particular
species of Pokemon or if the regular
Max move is better and therefore, the regular
Dynamax Pokemon is better. So don’t forget to
subscribe to my channel ’cause I wanna hit a
million subs soon, yay, and let’s dive into figuring out which are the Gigantamax
Pokemon that you don’t want. First we’ll talk about
Gigantamax Charizard. All of its fire-type moves
turn into G-Max Wildfire, which has a secondary effect of causing additional
damage for four turns to any non-fire-type
Pokemon hit by it. This replaces the fire-type
Max move, Max Flare, which cause intense
sunlight to be set up. I personally believe Max Flare is superior to G-Max Wildfire because having sunlight set up is super beneficial
to Charizard. It gives a 50% power boost to all of it’s
fire-type attacks. It halves the damage
it’s gonna take from super effective
water-type moves. If it has its hidden
ability, Solar Power, that’s gonna boost its
Special Attack even more, and it makes it so
it can use Solar Beam in only one turn against
potentially threatening water or rock-type opponents. Meanwhile, G-Max Wildfire
just does some extra damage to one Pokemon, a Pokemon that’s already
gonna take massive damage from a Max move anyways. Plus if you’d knock out
enemy Pokemon in one hit, G-Max Wildfire effectively
has no secondary effect, whereas Max Flare
sets up sunlight that will benefit your Charizard when fighting the
subsequent Pokemon that your opponent sends out. So, in my opinion, Gigantamax
Charizard is strictly inferior to a regular
Dynamaxing Charizard, in regards to battle prowess because Gigantamax
Charizard does look really freaking cool. The next Gigantamax form
is Gigantamax Butterfree. Its bug-type attacks
become G-Max Befuddle which does damage
to one opponent but inflicts sleep,
poison, or paralysis on all opposing Pokemon
that are on the field. If the Butterfree
cannot Gigantamax, its regular bug type Max
move is Max Flutterby, which lowers the enemy
Pokemon’s Special Attack by one stage. I think Befuddle is
superior to Flutterby and therefore, Gigantamax
Butterfree is superior because Befuddle works
on all opponents. You can give a status
condition to anything that the opponent sends in. However, Flutterby
Lowering Special Attack is only beneficial if
the opposing Pokemon is a Special Attacker. If it’s a physical attacker, who cares if it has its
Special Attack lowered? Therefore, since Befuddle
is good against anything and Flutterby is only good
against some, I think Befuddle and therefore Gigantamax
Butterfree are better. Next up is Gigantamax Pikachu, whose electric type moves
turn into G-Max Volt Crash, which, like Befuddle,
damages one opponent but paralyzes all opponents,
even if they’re ground type. The regular electric Max
move is Max Lightning which does damage and
summons Electric Terrain that lasts for five turns. This is the first of
several in this video that I think is a toss-up. G-Max Volt Crash seems
like it’s pretty good. Being able to paralyze
all of your opponents is really helpful, especially if they’re super fast and you need to
cripple their speed so you can outspeed them. However, having
Electric Terrain set up is really nice as well, because that’s gonna
give a 50% power boost to all of your
electric type attacks, for subsequent turns after
you use it the first time. That’s really nice
and can’t be ignored. I think it’s a toss-up because which one is better
depends on the situation. I think Volt Crash
is better against either really fast opponents or Pokemon that are going
to survive your initial hit, because then you can
cripple them with paralysis for subsequent turns. I think Max Lightning
is better if the Pokemon is probably going to be
OHKO’ed by your attack. Because then you have
Electric Terrain set up that you can use to power
up your subsequent moves. Whereas if you volt
crash them and OHKO them, then the paralysis does
nothing because they’re dead. The next Gigantamax Pokemon
is Gigantamax Meowth, whose normal type moves
become G-Max Gold Rush. This attack confuses opponents
and also scatters coins, which will give you
extra prize money after a battle in which you
would normally gain prize money. If the Meowth cannot Gigantamax, its normal moves would
become Max Strike, which lowers the target’s
speed by one stage. For me, this is another toss-up. I think Gold Rush is superior for in-game
playthrough situations, because, well, the
extra money’s nice. However if you’re fighting
against a real person, then the prize money aspect
of it doesn’t matter, only the confusion aspect. And confusion is nice but it’s definitely inferior
to other status conditions because, for one,
it’s temporary, but also there’s no
guaranteed effect. Burn will for sure damage
them and cut their attack. Paralysis will for
sure cut their speed, and might make them
not able to move. Confusion might make
them not able to move but it also might allow
them to attack every time. So, there’s that. As for Max Strike
lowering their speed, that is certainly helpful. It’s nice to slow
enemy Pokemon down so it makes it so you’re
more likely to outspeed. However, that
doesn’t really help if either you’re already faster, or they are so much faster that they would require
several speed drops to ever be slower than you. In the end, I think
both of these moves are somewhat underwhelming, but they’re kind of
equally underwhelming. So I can’t really pick one and I think it’s a toss-up, assuming you’re
fighting a real person. If it’s a playthrough,
use Gigantamax Meowth because the extra
money’ll be cool. Before I move on
to the next entry, just a friendly reminder that if you’re watching this
video on the day it came out, today is the last day for my MandJTV merch
store Cyber Weekend sale, where several limited
designs have made a return. And you can get 10% off with
the discount code GRAPPLOCT. This Battle Department
shirt is back. The For Safety Porpoises
shirts are back. Make sure you pick those
up if you want them today. Link in the description. Next we have Gigantamax Machamp, whose fighting type moves
become G-Max Chi Strike, which boosts its
critical hit ratio, as if it was using focus energy. Normally, its fighting type
moves would become Max Knuckle, which raises the user’s
physical attack by one stage. Gigantamax Machamp is flat out
worse than regular Machamp. Yes, boosting your
critical hit ratio is nice, because then you have a chance
to do 1.5 times the damage that you normally would. But if you use Max Knuckle, and boost your
attack by one stage, you’re guaranteed to
do 1.5 times damage, compared to what
you normally would. It’s like a guaranteed
critical hit every time versus oh you might
get a critical hit. Yes, critical hits
can break through an enemy’s defense boosts, and a normal boosted
attack would not do that, but that’s a situational thing that’s only sometimes
going to come into play. It is much better to
guarantee an attack boost that works against
all enemy Pokemon, compared to just maybe
getting more crits. Do not use Gigantamax Machamp
in serious competitive play. But if you’re just
kinda messing around, then go for it
’cause it looks cool. Next up is Gigantamax Gengar. Its ghost type moves
become G-Max Terror, which in addition
to doing damage, traps the opposing
Pokemon in battle, much like the
effect of Mean Look. If it’s not Gigantamax Gengar, its ghost type moves
are Max Phantasm, which lowers the enemy
Pokemon’s defense by one stage. This is an easy one. Gigantamax Gengar
is clearly superior to regular Dynamax Gengar. Being able to trap the enemy
Pokemon is a huge deal, because it can be a death
sentence for a Pokemon that matches up really
poorly against Gengar, and would normally
just switch out and wait till the
Gengar is dealt with. If it’s stuck in there, then the Gengar can
handle it, and finish it. But Max Phantasm just lowers
the target’s defense stat. Now if it’s a
physical Max Phantasm, then that’s pretty nice. But Gengar is a
Special Attacker. Lowering the target’s
physical defense stat doesn’t help it at all. So it’s very
obviously G-Max Terror and therefore Gigantamax Gengar that are the better option here. After that is Gigantamax Lapras, whose ice type moves
become G-Max Resonance, which reduces the damage
Lapras takes for five turns. It’s basically Aurora Veil, but hail does not have to
be active for it to work. Speaking of hail, a regular
Lapras’s ice type moves become Max Hailstorm,
which as the name implies, sets up hail that
lasts for five turns. Deciding between these
two wasn’t as easy as it was for Gengar, but I think I have
to give the edge to Gigantamax Lapras here. Resonance effectively
doubles its defense and Special Defense for five
entire turns, which is awesome. Especially since Lapras’s main
role is usually to be tanky. So, it just becomes
a better tank. Having the hail setup
is also definitely nice because you’ll
damage enemy Pokemon since they’re probably
unlikely to be ice types. And it would make Lapras’s
Blizzard 100% accurate if you’re running that. However, those benefits
definitely are outweighed by the huge benefit of taking
half damage for five turns. That is really good. Next is Gigantamax Eevee, whose normal type moves
become G-Max Cuddle, which will infatuate any
opposite gender Pokemon hit by the move, so
just like Attract. If you recall from
the Meowth discussion, the alternative is Max Strike, which lowers the target’s
speed by one stage. I personally think Gigantamax
Eevee is inferior here, because you can’t
infatuate all opponents. If you are able to, don’t get
me wrong, it’s really nice, but it doesn’t work
on genderless Pokemon or Pokemon of the same gender, which are proportionally more
than half of all Pokemon. To me, it makes more
sense to go for the move that’s going to have an
impact on all enemy Pokemon, rather than just some of them. So to me, it makes
sense to just go for a regular Eevee here. Or an Eeveelution. Next up is Gigantamax Snorlax, whose normal type moves
become G-Max Replenish, which restores a berry that it had previously
eaten in battle. Of course as I just said,
if the Snorlax is regular, the normal moves
are just Max Strike. Gigantamax Snorlax
is vastly superior to regular Snorlax,
in my opinion. In the Japanese
reveal trailer for it, it shows the Snorlax
using Belly Drum and getting to half health, and also maximizing its attack, then restoring some of that
health with a Sitrus Berry. Then it Gigantamaxes,
uses Replenish, then gets the Sitrus Berry
back and heals again. Being able to get more
than one use out of a berry and do damage while
doing it, is incredible. And Replenish is vastly
superior to Strike, because, yeah, a
speed drop is nice but this thing can heal with
a Sitrus Berry more than once. Gigantamax Garbodor
is the next form, whose poison types moves
become G-Max Malodor, which poisons enemy Pokemon. This contrasts to the
regular poison type Max Move, which is Max Ooze,
which raises the user’s and its allies’ Special
Attack by one stage. This is another situation
similar to Gengar’s, where the Gigantamax
form is clearly superior because of the stat that the
regular max move affects. Garbodor is a physical attacker, but Max Ooze boosts
Special Attack. Therefore, that secondary
effect is useless for it, and it’s much better to just get a guaranteed poisoning
on your opponent. Then we have Gigantamax Drednaw, whose water type moves
become G-Max Stonesurge, which has a secondary effect
of setting up Stealth Rocks on the enemy side of the field. This compares to the
regular water-type Max move of Max Geyser,
which summons rain. I believe that regular
Dynamax Drednaw is better than
Gigantamax Drednaw. Now, don’t get me wrong, Stonesurge is pretty
freakin’ good. Being able to set
up Stealth Rocks at the same time as
doing damage is fantastic because entry hazards
are a big deal in competitive battling. So definitely don’t dismiss
Stonesurge as useless. However, having rain set up
is simply more beneficial for a Drednaw, it
boosts the power of its water-type moves by 50%. Plus, Drednaw’s hidden
ability is Swift Swim, which as of now seems to be the
most popular ability for it, because one, Max Geyser, and you’ve simultaneously
boosted your water power by 50% and made yourself a
hell of a lot faster. Like I said, the
Stealth Rocks are nice, and maybe you can
make an argument for Stonesurge being better
on a non-Swift Swim Drednaw. However, you’re
probably going to want to run a Sift Swim Drednaw, and therefore, Max
Geyser’s better for it. Next up is Gigantamax
Corviknight, whose flying type moves
become G-Max Wind Rage, a move whose secondary
effect is basically Defog. It clears away entry hazards,
screens, Aurora Veil, and similar type things on
both sides of the field, in addition to getting
rid of any terrain. And yes, Defog was
buffed in Generation VIII to also get rid of terrains, which it did not do in
previous generations, so yeah, Wind Rage really
is Damage plus Defog. Compare that to a regular
Corviknight’s flying-type moves, which become Max Airstream, which boosts the user’s
speed by one stage. I think regular
Corviknight is better than Gigantamax Corviknight. To me, Defog has always
been an inferior rapid spin because you have to get
rid of entry hazards on both sides of the field, when ideally you
would rather get rid of the ones on your side and leave the ones on
your opponent’s side. Meanwhile Max Airstream
boosting your speed by one stage every time
you attack is really nice. That sets up some amazing
sweeping potential, and it’s really
beneficial for Corviknight since it’s not super fast. I definitely think
you are far better off with a regular Corviknight
than a Gigantamax one. Next is Gigantamax Toxtricity, which as of writing this
video is not available, but we have the data
for its G-Max move, which is G-Max Stun Shock. It’s what its
electric-type moves become, and it poisons or
paralyzes opponents, much like Butterfree’s
G-Max Befuddle minus the sleep option. Normally it would
be Max Lightning, which as I mentioned
with Pikachu, sets
up Electric Terrain. This situation is virtually
identical to that of Pikachu where you’re choosing between giving a guaranteed
status condition to a Pokemon, or
boosting the power of your own subsequent
electric-type moves. I won’t go into too much detail because I covered this debate
in the Pikachu section. But this one is a toss-up for me because which one
is better depends on the situation and
your personal preference. Next up is Gigantamax Alcremie, whose fairy-type moves
turn into G-Max Finale, which does damage and heals
both Alcremie and its allies. For regular Alcremie,
its fairy-type moves become Max Starfall, which
sets up Misty Terrain. I personally think G-Max
Finale and Gigantamax Alcremie are the better option here because setting up Misty Terrain doesn’t really help that much. All of the other terrains, those being electric,
grass, and psychic, boost the power of their
respective types moves by 50%. But Misty Terrain
doesn’t do that. It halves the damage
of dragon-type moves, which is a type of
move that don’t work on a fairy-type
Alcremie anyways. Therefore, since Alcremie
will not be powering itself up with Misty Terrain, the
clearly better option is healing itself, and
also healing its allies if it’s a double battle. That is never a bad thing, whereas Misty Terrain
just doesn’t help. Yes, it blocks
status conditions, but that’s situational. For me, I’m picking the
tall cake every time. Next is Gigantamax Duraludon, whose dragon-type moves
become G-Max Depletion, which reduces the PP of the opposing
Pokemon’s last used move, much like the
ghost-type move, Spite. The regular dragon Max
move is Max Wyrmwind, which lowers the opponent’s
attack by one stage. I think Gigantamax Duraludon
is the inferior form here because most of the time, battles aren’t
lasting long enough for anyone to worry about
their moves running out of PP. Yes, there are
certain situations where it’s very helpful like
if the opponent is choiced and it can’t switch out, so
you force it to struggle. Or if they use a low-PP
move, like Close Combat and you cause that
to run out, sure, those are great, but
those are situational. I feel like lowering
the physical attack of an enemy Pokemon is going
to be more helpful more often because while that
doesn’t help help against Special Attackers, you’re gonna run into physical
attackers a lot more often than you’re gonna
run into situations where depletion is more helpful. Plus, Max Wyrmwind is super
effective on dragon types and a lot of dragon types
are physical attackers. I think regular Duraludon
is just the better one here. Next is Gigantamax Orbeetle, whose psychic type moves
become G-Max Gravitas, a move that does damage,
but also activates gravity. If you didn’t know, gravity
causes all moves’ accuracies to be multiplied by 5/3, and it grounds any flying
or levitating Pokemon. In contrast, the regular psychic
Max move is Max Mindstorm, which summons Psychic Terrain. Regular Orbeetle is vastly
superior to Gigantamax Orbeetle because Gravity
doesn’t help Orbeetle. Virtually all of the
moves it would use are already 100% accurate, so it doesn’t care about the
accuracy boost very much. Plus, it’s not a ground type. It’s not like it’s
suddenly gonna be able to earthquake Pokemon that
it wasn’t able to before. It’s a bug and psychic type, both of which are not impacted by flying or levitating Pokemon. Yes, the accuracy boost
helps with Hypnosis, and if you pair it with
a ground-type Pokemon in a double battle, then the
Gravity can be really nice. However, you have to build
your team specifically for that to make sense. In most generally
applicable situations, boosting your
psychic-type attack power with Psychic Terrain
is gonna be better. Next is Gigantamax Coalossal, whose rock type moves
become G-Max Volcalith. This attack causes
damage each turn for four turns after
the initial hit. The regular rock Max
move is Max Rockfall, which summons a sandstorm. This is another Gigantamax form that I think is just simply not
as good as the regular form. Yes, Volcalith keeps
damaging the opponent after the initial hit but, so does a freakin’ sandstorm. Okay, rock, ground,
and steel-type Pokemon would not continue
to take damage from the sandstorm, but like, you’re probably not gonna
be using a rock-type move on any of those types
of Pokemon anyways. Additionally, rock-type Pokemon
have their Special Defense boosted by 50%
under a sandstorm, and that’s a really nice
defensive buff to a Coalossal. I definitely think
setting up the Sandstorm is just gonna be better than doing a little
bit of extra damage. Next up is Gigantamax
Sandaconda, a Pokemon
which, fun fact, I have never failed
to catch somehow. Gigantamax Pokemon have
very low catch rates, it’s actually really annoying. But somehow I am 10 for 10
on Gigantamax Sandaconda. It’s ridiculous,
it makes no sense. I would happily
swap seven of those for other Gigantamax
forms I don’t have. I don’t want to do
any more of them because I don’t wanna
ruin my perfect record. Anyways, back on topic, its ground type moves
become G-Max Sandblast, which basically traps the
opponent in sand tomb, trapping them and causing
damage for four to five turns. Conversely, the regular
ground Max move, Max Quake, raises the user’s Special
Defense by one stage. At first glance, I was
leaning toward Sandblast being the better move because while it’s not
a permanent trapping, trapping a Pokemon for any
amount of time is really nice. Plus, the extra damage, of
course, is icing on the cake. However, then I discovered that Sandaconda’s second worst
stat is its Special Defense and the only that’s worse
is its Special Attack, which it’s not gonna use anyway. So Special Defense is
basically it’s worst stat. Therefore that Special Defense
boost can go a long way to bolstering its
weaker defensive side, so I think for this one,
it’s gonna be a toss-up. Next is Gigantamax Grimmsnarl, hands down one of the most
horrifying Pokemon ever created. Its dark-type moves
become G-Max Snooze, a move name which seems
far too lighthearted for this Pokemon’s design. It activates Yawn
on the opponent, meaning it will fall asleep at the end of the
following turn. Switching out can of
course avoid this, but it is 100% accurate. Meanwhile Max Darkness, the
regular dark-type Max move, lowers the target’s Special
Defense by one stage. Gigantamax Grimmsnarl
is superior here for the same reason that
Gigantamax Gengar is superior, the regular Max move
lowers the wrong stat. Grimmsnarl is clearly
a physical attacker, so lowering the
target’s Special Defense doesn’t help it at all. Meanwhile maybe forcing a switch
due to the Yawn activation or actually putting
them to sleep can definitely be
pretty helpful. Next up is Gigantamax Flapple, whose grass type moves
become G-Max Tartness, which lowers the
opposing Pokemon’s evasion stat by one stage. Meanwhile the typical grass-type
Max move is Max Overgrowth, which activates Grassy Terrain. This is the first
Pokemon on this list where the better move depends on the specific
instance of Pokemon. Flapple’s hidden
ability is Hustle, which boosts the power of
its physical attacks by 50%, but lowers their
accuracy by 20%. Therefore a G-Max move that lowers the opposing
Pokemon’s evasiveness synergizes really
well with this. So if your Flapple has Hustle, it’s better if it
can Gigantamax. However, if the Flapple has
one of its regular abilities, those being Ripen or Gluttony,
then Overgrowth is better because lowering the
evasiveness of the target really doesn’t matter
’cause the moves it’s gonna be using are
already 100% accurate. So if it has Hustle, go
with the Gigantamax form. If it does not have Hustle,
then the regular one is better. Next is Gigantamax Appletun, which looks identical to
Flapple, but is different. Rather than G-Max Tartness, it’s G-Max move is
G-Max Sweetness, which heals all status
conditions of all allies. Of course the other
option is Max Overgrowth, which I just described. I tend to lean toward
regular Appletun here. Being able to heal your status
conditions is for sure nice, but it’s only helpful
if you have any. Meanwhile, summoning
Grassy Terrain and giving a 50% boost to all
of your grass-type attacks, no matter whether you have
a status condition or not, seems like it would be
more generally applicable. So, I think regular
Appletun is better than the Gigantamax one. After that is
Gigantamax Hatterene, whose fairy-type moves
become G-Max’s Smite, which confuses opposing Pokemon. As I mentioned earlier in
the video with Alcremie, the regular Fairy Max
move is Max Starfall, which summons Misty Terrain. Gigantamax Hatterene
is the superior one for the same reason
that Gigantamax
Alcremie was superior, because Misty Terrain
doesn’t really help it. All Misty Terrain
does is harm a type that already cannot harm
a fairy-type Pokemon. Therefore it makes
more sense to just go with the move that’ll
confuse the target, which is nice, you know? Misty Terrain, yeah, it can
block status conditions, but I would rather for
sure confuse an enemy rather than protect myself
from status conditions that the enemy may or may
not want to put on me. Next is Gigantamax Copperajah, whose steel type moves
become G-Max Steelsurge, which places steel
type Stealth Rocks on the enemy’s
side of the field. The regular steel-type Max
move is Max Steelspike, which raises the user’s defense. I personally think that
Gigantamax Copperajah is superior for two reasons. The first is that it’s already
a pretty bulky Pokemon. Yes, its defense stats
aren’t very high, but its HP stat is excellent. So while the defense
boost is nice, it’s not really helping
a really bad stat because Copperajah’s
already decently bulky. The second reason is that
the steel-type Stealth Rocks are super unique. Gigantamax Copperajah
is the only Pokemon that can summon them,
so there’s no way that your opponent is
going to prepare for them. If you’re able to get those
up on their side of the field, that can really
throw ’em for a loop, and I just think that’s fun. So go with Gigantamax
Copperajah if you can. Next up is another
Gigantamax Steel-type Pokemon which, like Toxtricity, is
not currently available, but we do have the data for. That Gigantamax
form is Melmetal. Its steel-type moves
become G-Max Meltdown, which basically
activates Torment against the opposing Pokemon, preventing them from using
the same move twice in a row. This is definitely
inferior to Max Steelspike. Raising the user’s
defense is nice. Melmetal doesn’t
need it very much ’cause it already has
incredible defense, but it needs to torment the
enemy Pokemon even less. Sure, it can cripple
a choiced Pokemon, but that’s basically it. It’s pretty easy to get
around not being able to use the same
move twice in a row. It’s why you don’t
really see Torment in competitive play much at all. Therefore Meltdown’s secondary
effect is mostly useless, whereas Steelspike’s is not. Next is Gigantamax Kingler, whose water type moves
become G-Max Foam Burst, which harshly lowers the speed
of the Pokemon hit by it, so cutting it in
half of their speed has not previously
been affected. Meanwhile water moves
become Max Geyser, which as you should
remember, summons rain. Unlike Drednaw, I think the
Gigantamax form is better for this water type. It’d be a different story
if Kingler got Swift Swim or some other ability that
was impacted by the rain, but it doesn’t. Therefore, the rain only
gives it one benefit, which is the 50% power boost
to its water-type attacks, unlike two benefits for Drednaw. Harshly lowering the enemy’s
speed is really nice though. Picture this, your
Kingler’s matched up against another Pokemon
that outspeeds it. The other Pokemon hits first. Then your Kingler hits
back with a Foam Burst, harshly lowering the
enemy Pokemon’s speed. Because of that, now
your Kingler is faster and it can hit a second time
without taking anymore damage. Sure it would be better if it
sharply raised Kingler’s speed instead of harshly
lowering the enemy Pokemon, but that’d probably
be kinda broken. And being able to instantly
outspeed almost anything after just one attack
is really nice. Foam Burst, definitely better, so Gigantamax Kingler,
definitely better. And the final Gigantamax form
is Gigantamax Centiskorch, whose fire-type moves
become G-Max Centiferno. This basically activates
fire spin on the target, hurting them each turn
for four to five turns and also trapping them in
battle during that time. The other option is
of course Max Flare, which sets up sunlight. This last one is a toss-up. Trapping the enemy Pokemon for
several turns is really nice and you do damage
in addition to that. But it’s also really
nice to set up sun and boost your fire-power and
nerf enemy water-type attacks to make them no longer
super effective. I think both of these
effects are really good, so I guess which
one is better is kinda up to personal preference. So that officially covers all
of the exclusive G-Max moves of the Gigantamax Pokemon. So to summarize, the Gigantamax
forms that you don’t want because I think they’re worse than their regular Dynamax
forms are Charizard, Machamp, Eevee, Drednaw, Corviknight,
Duraludon, Orbeetle, Coalossal, Flapple without
Hustle, and Appletun. Definitely add these
to your collection, but maybe don’t worry about the competitive one that
you’re building being able to Gigantamax because it’s
better if it’s just regular. Thank you so much for watching
and an extra special thanks to my patrons on Patreon. If you wanna help support
me and support the channel and get me a revenue
stream independent of the fluctuating
YouTube ad revenue, the link is in the
description below. Also don’t forget to
check out the merch sale. Make sure you do that, click
somewhere on the screen and also, if you wanna check
out my Pokemon Sword Let’s Play on my second channel, hit
that button right there. All right, that’s
all I have for now. So until next time, Pokefans. Gotta catch them all.