My Thoughts on *ALL* New Shiny Pokemon in Pokemon Sword & Shield

My Thoughts on *ALL* New Shiny Pokemon in Pokemon Sword & Shield


– Greetings, Pokefans! Michael here and since
I’ve started shiny hunting in Pokemon Sword and
Shield over on my Twitch, I’ve been getting a
lot of questions as to what my thoughts are on the new Generation eight
Pokemon shiny versions. So, I figured it best to make
one all-encompassing video to answer those questions
where I give my thoughts on every single new shiny
Pokemon from Generation eight. Now, I know some of you wanted
more of a ranking format, like a top 10 or a tier list,
so to appease those of you who did want that, at
the end of the video after I’ve given my opinion
on all of the new shinies, I will provide you
with my top five and my bottom five
of the new set. All right enough intro stuff. Don’t forget to subscribe
to my channel because I want to hit a million subs
soon, and let’s dive into my thoughts on
every new shiny Pokemon. I’m not a big fan
of Grookey’s shiny. I feel like it could have been
more different, but as of now it just looks like the
Grookey is wilting. Shiny Thwackey
looks pretty solid. Again, I wish it had
changed more, but at least it doesn’t look like it’s dying. Rillaboom is fine, I guess. I think I’m just not really into that particular shade of green. I don’t like Scorbunny’s
shiny very much. I feel like the
yellowish-orange color doesn’t stand out
enough from the white. Shiny Raboot is pretty solid,
but I’m not in love with it. That shade of gray/brown,
wow I really cannot tell what color that is, isn’t
really doing the trick for me. But I like the color change
on the rest of its body. Cinderace’s shiny is okay,
but that same weird coloration that I just can’t put my
finger on is far more prominent on Cinderace than it was
on Raboot, so I’m not super into the shiny as a whole. Sobble’s shiny is great. Like the other starters, most
of its body doesn’t undergo a huge color palette change,
but the vibrant blue and pink really make it stand out. The same is true for Drizzile. I’m fine with the
minimal body color change because the accent
colors really pop. And while Inteleon
is my least favorite of the final evolved starters,
it’s shiny is fantastic. The dark blue
contrasts excellently with the light blue,
white, and pink. It’s overall a fantastic shiny. Skwovet turns a lovely
pinkish-red color. It looks like it ate
too many strawberries, which I think is adorable. Greedent, on the other
hand, just looks like it was tossed into
Photoshop and had its brightness value turned up. I might like it more
if his whole body had that strawberry-looking
coloration that Skwovet had, but right now this
just looks bland. Rookidee’s shiny is pretty good. I wish the yellow had stayed
the more saturated yellow that it is on the
regular coloring, and I’m not sure I
agree with the decision to make its face
mask a lot lighter, because those two
coloration changes make the whole Pokemon
look more washed out, but it’s still a very
noticeable change that overall looks decent. I think Corvisquire’s shiny
could have been better. I don’t like that its not
yellow like Rookidee is, and again I’m not super in
to having the dark face mask just turn into a
middle-of-the-road gray. I think they should
have either kept it dark or totally changed it. Corviknight’s
shiny is excellent. Changing the color scheme
to look more metallic works really well for
this steel-type Pokemon, and the dark eyes,
legs, and underside of the beak contrast
fantastically with that lighter coloration. This thing looks menacing
as hell and I love it. Shiny Gigantamax Corviknight
also gets extra points for having its
eyes and the lines on its wings glow
yellow instead of red. That looks awesome. Blipbug’s shiny is fine. It is noticeable, but I
wish the yellow had changed to a color more different
from its primarily blue body. Dottler’s shiny is solid. I like that they kept the
color change consistent from Blipbug to Dottler. Orbeetle is another
very solid shiny. It’s very noticeable
and looks pretty good. I like Nickit’s and
Thievul’s shinies. I think changing them
from regular foxes to silver foxes is a
cheeky change, and I like the more subtle change
from brown to blue on the darker parts
of their designs. Gossifleur has a
fantastic shiny. Makes it look like a
whole new breed of flower from a totally
different climate. That is great. I don’t like Eldegoss’s
shiny very much. It’s got a bit of a purple tint, but overall it
looks somewhat dead. I would like it a lot more if
it was more obviously purple. Wooloo is great. Changing a white sheep to a
black sheep is extremely logical and looks fantastic. Dubwool experiences
the same color swap, which I think looks good
except for its face. I don’t know exactly why,
but the swapped colors there don’t look as good and
throw me off a bit. Chewtle is great. Changing a blue turtle to the classic green
turtle is pretty fun. Drednaw’s is fantastic. It looks kinda like Bowser
without clearly being Bowser, which I think was
the right call. I also love the
dark forest green. I think it’s a
noticeable improvement
over Chewtle’s shiny. Yamper’s looks almost exactly
the same and therefore sucks. Boltund’s shiny looks more
different than Yamper’s, but I still wish it would
have been even more different. As of now it just
looks a tad too bland. Rolycoly’s would have been
more solid in my opinion if all of it had changed
to blue rather than just the center piece. I feel the same about Carkol. I understand it’s supposed
to be hauling coal, but at the very least the
wheels could have turned blue. Coalossal’s shiny is the best
of this evolutionary line because it’s almost totally
that really nice blue. The entire Applin
evolutionary line is great. Changing the red apple to a
green apple is super smart and looks really good. Silicobra and Sandaconda look
like they’ve been zombified and I hate zombies. I don’t like this
shiny very much at all. Cramorant looks fantastic. I love shinies that
change from one bright and vibrant color to another. Arrokuda and
Barraskewda are decent. I don’t think they’re bad, but they don’t stand
out to me at all. I think the reddish pink
on Toxel looks really good. I feel the same about Toxtricity but I wish the yellow and blue on the respective forms
had changed as well. That would have made them a lot
more interesting and unique. Gigantamax Toxtricity
unfortunately doesn’t
look very good because the reddish aura that
surrounds a Dynamax Pokemon makes it hard to tell the
difference between regular and shiny Gigantamax Toxtricity. Shiny Sizzlipede kinda sucks. I don’t agree with the decision
to only change its back and leave the rest of
it completely the same. Plus that blue is the same
shade as the Rolycoly line and they should have gone
for something different. Centiskorch is better because the alternate
coloring is more obvious, but I still wish they
hadn’t only changed the back and the legs. Plus I wish it had been
changed to a different color. Gigantamax Centiskorch
is hot garbage though. You can barely tell
that this is different. I genuinely looked at the
two pictures of the two forms on Serebii and thought
there was a mistake because I could not
tell the difference. Clobbopus’s shiny is okay. I think they used this pale
blue color a bit too much with shinies in this Generation, but I think it looks
all right on Clobbopus. Shiny Grapploct is incredible. They turned an
already-awesome color scheme into another awesome
color scheme. The red and yellow and white
just work so well together, and I love this shiny
so frickin much. Shiny Sinistea and
Polteageist are all right. If I were to change
them, I would have had their bodies change
color as well. Maybe to a green color
as a nod to green tea. I’m not a huge fan of the
Hatterene line’s shinies. They just turned the blue
into a super pale pink, which doesn’t look bad, but
it makes the shiny versions look more bland than
the regular versions. Gigantamax Hatterene does
not look good though. It’s another situation
where the red aura makes it difficult to
tell the difference between the shiny
and the regular. Impidimp and Morgrem look great. I love completely-different
looking shinies. Grimmsnarl also
looks pretty good. I wish that really nice
blue color from Impidimp and Morgrem had ended
up being more prominent than just a little
diamond on its chest, but overall I think it’s solid. The Obstagoon line looks
wild and totally different and I like it a decent amount. Galarian Meowth and
Perrserker look pretty solid. I don’t love that shade
of yellow specifically, but I think they do a decent
job of pulling it off. Shiny Gigantamax
Meowth looks the same as regular one though
and therefore is garbage. I don’t really like
shiny Galarian Corsola because I don’t think
it changes enough. Most of its body changes
are pretty subtle. And, while I like
the purple eyes, I would have liked to see
something more noticeable. Cursola looks great though. That dark shadowy center looks
super ominous and fantastic. Shiny Galarian Farfetch’d
sucks and is far too similar to the regular coloring. Shiny Sirfetch’d is
much better though. I kind of like how the
golden coloring seems to be an homage to rubber ducks. Shiny Galarian Mr. Mime and
Mr. Rime do not look good. Looks like a slightly red
filter was just applied to them all over and ends up just
making them look like their photos were taken
during the Civil War. Galarian Yamask and Runerigus
look fantastic though. I love the bright green eyes,
and by making the rock lighter while changing the drawing
to a more vibrant pink, they succeeded in making
Runerigus stand out and just really pop a lot more. It looks excellent. Galarian Ponyta and
Rapidash look pretty solid. My only complaint is that
when their manes glow, it kinda makes it seem like
the yellow part isn’t changing. Galarian Weezing
kinda looks like crap. Literally. Galarian Darumaka and
Darmanitan look pretty solid. I like that the
ice crystals change and the bright green
really stands out. However, I would have preferred
to see the snow change color to basically any color
other than yellow. I really like Zen Mode
Galarian Darmanitan though. Changing the eyes and hands
to be darker almost gives off the impression that the fire
is hotter, which I like. I don’t really have
any strong feelings about Shiny Galarian Stunfisk,
but I do kind of like that its color scheme seems
like somewhat of a nod to the original Stunfisk. Milcery looks like a ghost which freaks me out
just a little bit. This thing is supposed
to be cute not dead. Shiny Alcremie
looks pretty solid, but because of the variety
of Alcremie colorations, I think it ends up
being overshadowed a bit simply because it looks just
like another Alcremie color. Shiny Falinks isn’t my favorite,
but it looks pretty solid. It’s almost as if the armor
is bronze instead of gold. My only gripe is that
they didn’t change the color of its eyes. It would have been nice
to see those turn red or some other bright
color rather than
just remain the same. Shiny Pinchurchin looks
great, and honestly I think this is what its coloring should
have been from the get-go. The black looks
a lot better than that kind of desaturated purple. Snom just turns mildly
green which only succeeds in making it look nauseous. I don’t like this one very much. Frosmoth also experiences
a slight change to being somewhat green, which
I feel just isn’t enough. I think I would have
liked to see both of them change a lot more. Stonjourner has the dark and
light areas of its body swap, which I think is kind of fun. They could have gone for
something more different, but I certainly don’t
think this is bad. Eiscue looks fine to me. It’s a bit heavy on
the pink for my taste, but I certainly
don’t dislike it. Indeedee looks fine to me. It’s nothing crazy or drastic,
but it’s noticeable enough to be all right. I don’t think Morpeko’s
shiny looks bad, but I wish it was
a bit less subtle. Cufant and Copperajah’s shinies
are disappointing to me. They don’t look bad, but they
just look like desaturated and more bland versions
of their regular coloring. They could have made
something a lot cooler. All the shiny fossils look like they’ve been made dead again. They are grayed out and look
decayed, a dramatic fall from their excellent
vibrant colors normally. I do not intend to hunt for them because I really
dislike how they look. Plus after that Kabuto
hunt in Let’s Go that gave me wrist problems that I still have
not recovered from, I’m never doing an excessive A-mashing shiny hunt ever again. Duraludon does not look
bad, but I don’t feel like it was changed enough. This coloring could have
been its regular coloring and it would have looked good. I tend to prefer shinies
that are far more different. But Gigantamax Duraludon looks much more noticeably
different and I quite like it. The orange coloring
makes it look like the windows are reflecting
the light at sunset rather than during the
day which is pretty cool. The entire Dragapult line
have really solid shinies. For most of them, really the
only change is the change from red to yellow, and while
it’s only really changing the accent colors it’s
a dramatic enough change to be quite noticeable
and also look really cool. Zacian looks pretty
awesome in my opinion. Leaning fully into the blue,
which is my favorite color, looks really good on
it, and I almost wish this is what it
looked like normally. I don’t like Zamazenta
as much because I just simply don’t like the
color pink as much as blue, but I think it looks pretty
solid and I definitely see the appeal for some people. Eternatus is basically in the
same situation as Zamazenta where I think it
looks pretty decent, but I’m just not that
into the color pink. Although for Eternatus
I would have liked the reddish energy change
color, but I suppose since that’s the energy
that’s causing Dynamax to happen it kinda
has to stay red. I guess. All right just a few
more shiny colorations to go over those being
the Gigantamax forms that I have not already shown. Shiny Gigantamax Charizard looks just as awesome as
regular Charizard. They did not mess with it
and that was the right call. My favorite thing about
Gigantamax Butterfree is the bright green eyes,
but other than that, it doesn’t change very much,
so I’m not that into it. Gigantamax Pikachu
has the same issues as regular Pikachu
where I feel like it’s not different enough. The green on Gigantamax Machamp
looks a little weird to me. I think it clashes too much with the bright
orange on its hands. Shiny Gigantamax
Gengar is incredible. They made it white just like
they did with Mega Gengar and that was the right call. Those eyes are
terrifying and I love it. Gigantamax Kingler
looks pretty cool. I’ve always thought shiny
regular Kingler looked cool and Gigantamax Kingler
sticks to the same theme. I feel similarly about
Gigantamax Lapras which keeps the same shiny
color scheme as its normal form which I already
thought looked good. Gigantamax Eevee
looks really solid. I think Gigantamax Eevee
is normally pretty boring, but seeing it all snow
white looks pretty cool. While I think normal shiny
Snorlax is a bit too close to the original, I like that shiny Gigantamax
Snorlax changes the color of the
plants on its belly. That’s a really nice touch. I already liked the vibrant
blue of shiny Garbodor and it looks just as good on
shiny Gigantamax Garbodor. I also like that they
changed the colors of the toys embedded in it. And finally, shiny Gigantamax
Melmetal looks just like the original and
therefore looks dumb. All right, so that
covers my thoughts on every new Generation
eight shiny Pokemon. So now, for my bottom
five and my top five. First, the worst. Five is Mr. Rime/Mime. Four is the fossils as a whole. Three is Yamper. Two is Galraian Farfetche’d. And one is Gigantamax
Centiskorch. Numbers five and four
I think just look bad, but numbers three, two,
and one are so close to their originals
that they may as well just not even exist. And now for my top five best. Five is Inteleon. Four is Gigantamax Gengar. Three is Drednaw,
both of its forms. Two is Corviknight,
both of its forms. And one is Grapploct. So now that you’ve watched this
video, you know my thoughts on every single Generation
eight shiny Pokemon. You are never allowed
to ask me ever again. Thanks so much for watching
and an extra special thanks to my patrons on Patreon. If you want to help support
me in a way independent from the fluctuating
YouTube ad revenue, the best way to do that
is the link to the Patreon in the description below. Also don’t forget to check out
my Pokemon Sword Let’s Play on my second channel and
if you want to check out some more fun Pokemon
content on this channel, you can click up here. All right, that’s
all I have for now. So til next time, Pokefans,
gotta catch them all.

Gigantamax Pokemon You *DON’T* Want

Gigantamax Pokemon You *DON’T* Want


– Greetings Pokefans,
Michael here and Gigantamax Pokemon
are really elusive so when you’re finally
able to catch one, it’s really cool. However, in today’s video,
I will be discussing why, in some cases, you
actually really don’t want a Gigantamax Pokemon. While Gigantamax Pokemon
look very different from their Dynamax counterparts,
they’re actually very, very similar in regards
to battle impact. The only difference between
a Gigantamax Pokemon and a Dynamaxed Pokemon
of the same species is the exclusive G-Max move which, for that Pokemon,
replaces all of it’s Max moves of a certain type. G-Max moves and Max
moves are identical in regards to attacking power. What differs between them is
the move’s secondary effect because all Max and all G-Max
moves have a secondary effect besides just causing
initial damage. Gigantamax Pokemon
are rare and elusive so because they’re
harder to find, one might think that
Gigantamax Pokemon would, across the board, be better than their Dynamax counterparts. However, as I’ve been playing
through Sword and Shield, I realized that that’s not
the case for everything and there are definitely
some G-Max moves that are strictly inferior to their Max move counterparts. I thought it’d be
fun to go through every single G-Max
move and compare it to its associated Max move to determine whether
that G-Max move is better on that particular
species of Pokemon or if the regular
Max move is better and therefore, the regular
Dynamax Pokemon is better. So don’t forget to
subscribe to my channel ’cause I wanna hit a
million subs soon, yay, and let’s dive into figuring out which are the Gigantamax
Pokemon that you don’t want. First we’ll talk about
Gigantamax Charizard. All of its fire-type moves
turn into G-Max Wildfire, which has a secondary effect of causing additional
damage for four turns to any non-fire-type
Pokemon hit by it. This replaces the fire-type
Max move, Max Flare, which cause intense
sunlight to be set up. I personally believe Max Flare is superior to G-Max Wildfire because having sunlight set up is super beneficial
to Charizard. It gives a 50% power boost to all of it’s
fire-type attacks. It halves the damage
it’s gonna take from super effective
water-type moves. If it has its hidden
ability, Solar Power, that’s gonna boost its
Special Attack even more, and it makes it so
it can use Solar Beam in only one turn against
potentially threatening water or rock-type opponents. Meanwhile, G-Max Wildfire
just does some extra damage to one Pokemon, a Pokemon that’s already
gonna take massive damage from a Max move anyways. Plus if you’d knock out
enemy Pokemon in one hit, G-Max Wildfire effectively
has no secondary effect, whereas Max Flare
sets up sunlight that will benefit your Charizard when fighting the
subsequent Pokemon that your opponent sends out. So, in my opinion, Gigantamax
Charizard is strictly inferior to a regular
Dynamaxing Charizard, in regards to battle prowess because Gigantamax
Charizard does look really freaking cool. The next Gigantamax form
is Gigantamax Butterfree. Its bug-type attacks
become G-Max Befuddle which does damage
to one opponent but inflicts sleep,
poison, or paralysis on all opposing Pokemon
that are on the field. If the Butterfree
cannot Gigantamax, its regular bug type Max
move is Max Flutterby, which lowers the enemy
Pokemon’s Special Attack by one stage. I think Befuddle is
superior to Flutterby and therefore, Gigantamax
Butterfree is superior because Befuddle works
on all opponents. You can give a status
condition to anything that the opponent sends in. However, Flutterby
Lowering Special Attack is only beneficial if
the opposing Pokemon is a Special Attacker. If it’s a physical attacker, who cares if it has its
Special Attack lowered? Therefore, since Befuddle
is good against anything and Flutterby is only good
against some, I think Befuddle and therefore Gigantamax
Butterfree are better. Next up is Gigantamax Pikachu, whose electric type moves
turn into G-Max Volt Crash, which, like Befuddle,
damages one opponent but paralyzes all opponents,
even if they’re ground type. The regular electric Max
move is Max Lightning which does damage and
summons Electric Terrain that lasts for five turns. This is the first of
several in this video that I think is a toss-up. G-Max Volt Crash seems
like it’s pretty good. Being able to paralyze
all of your opponents is really helpful, especially if they’re super fast and you need to
cripple their speed so you can outspeed them. However, having
Electric Terrain set up is really nice as well, because that’s gonna
give a 50% power boost to all of your
electric type attacks, for subsequent turns after
you use it the first time. That’s really nice
and can’t be ignored. I think it’s a toss-up because which one is better
depends on the situation. I think Volt Crash
is better against either really fast opponents or Pokemon that are going
to survive your initial hit, because then you can
cripple them with paralysis for subsequent turns. I think Max Lightning
is better if the Pokemon is probably going to be
OHKO’ed by your attack. Because then you have
Electric Terrain set up that you can use to power
up your subsequent moves. Whereas if you volt
crash them and OHKO them, then the paralysis does
nothing because they’re dead. The next Gigantamax Pokemon
is Gigantamax Meowth, whose normal type moves
become G-Max Gold Rush. This attack confuses opponents
and also scatters coins, which will give you
extra prize money after a battle in which you
would normally gain prize money. If the Meowth cannot Gigantamax, its normal moves would
become Max Strike, which lowers the target’s
speed by one stage. For me, this is another toss-up. I think Gold Rush is superior for in-game
playthrough situations, because, well, the
extra money’s nice. However if you’re fighting
against a real person, then the prize money aspect
of it doesn’t matter, only the confusion aspect. And confusion is nice but it’s definitely inferior
to other status conditions because, for one,
it’s temporary, but also there’s no
guaranteed effect. Burn will for sure damage
them and cut their attack. Paralysis will for
sure cut their speed, and might make them
not able to move. Confusion might make
them not able to move but it also might allow
them to attack every time. So, there’s that. As for Max Strike
lowering their speed, that is certainly helpful. It’s nice to slow
enemy Pokemon down so it makes it so you’re
more likely to outspeed. However, that
doesn’t really help if either you’re already faster, or they are so much faster that they would require
several speed drops to ever be slower than you. In the end, I think
both of these moves are somewhat underwhelming, but they’re kind of
equally underwhelming. So I can’t really pick one and I think it’s a toss-up, assuming you’re
fighting a real person. If it’s a playthrough,
use Gigantamax Meowth because the extra
money’ll be cool. Before I move on
to the next entry, just a friendly reminder that if you’re watching this
video on the day it came out, today is the last day for my MandJTV merch
store Cyber Weekend sale, where several limited
designs have made a return. And you can get 10% off with
the discount code GRAPPLOCT. This Battle Department
shirt is back. The For Safety Porpoises
shirts are back. Make sure you pick those
up if you want them today. Link in the description. Next we have Gigantamax Machamp, whose fighting type moves
become G-Max Chi Strike, which boosts its
critical hit ratio, as if it was using focus energy. Normally, its fighting type
moves would become Max Knuckle, which raises the user’s
physical attack by one stage. Gigantamax Machamp is flat out
worse than regular Machamp. Yes, boosting your
critical hit ratio is nice, because then you have a chance
to do 1.5 times the damage that you normally would. But if you use Max Knuckle, and boost your
attack by one stage, you’re guaranteed to
do 1.5 times damage, compared to what
you normally would. It’s like a guaranteed
critical hit every time versus oh you might
get a critical hit. Yes, critical hits
can break through an enemy’s defense boosts, and a normal boosted
attack would not do that, but that’s a situational thing that’s only sometimes
going to come into play. It is much better to
guarantee an attack boost that works against
all enemy Pokemon, compared to just maybe
getting more crits. Do not use Gigantamax Machamp
in serious competitive play. But if you’re just
kinda messing around, then go for it
’cause it looks cool. Next up is Gigantamax Gengar. Its ghost type moves
become G-Max Terror, which in addition
to doing damage, traps the opposing
Pokemon in battle, much like the
effect of Mean Look. If it’s not Gigantamax Gengar, its ghost type moves
are Max Phantasm, which lowers the enemy
Pokemon’s defense by one stage. This is an easy one. Gigantamax Gengar
is clearly superior to regular Dynamax Gengar. Being able to trap the enemy
Pokemon is a huge deal, because it can be a death
sentence for a Pokemon that matches up really
poorly against Gengar, and would normally
just switch out and wait till the
Gengar is dealt with. If it’s stuck in there, then the Gengar can
handle it, and finish it. But Max Phantasm just lowers
the target’s defense stat. Now if it’s a
physical Max Phantasm, then that’s pretty nice. But Gengar is a
Special Attacker. Lowering the target’s
physical defense stat doesn’t help it at all. So it’s very
obviously G-Max Terror and therefore Gigantamax Gengar that are the better option here. After that is Gigantamax Lapras, whose ice type moves
become G-Max Resonance, which reduces the damage
Lapras takes for five turns. It’s basically Aurora Veil, but hail does not have to
be active for it to work. Speaking of hail, a regular
Lapras’s ice type moves become Max Hailstorm,
which as the name implies, sets up hail that
lasts for five turns. Deciding between these
two wasn’t as easy as it was for Gengar, but I think I have
to give the edge to Gigantamax Lapras here. Resonance effectively
doubles its defense and Special Defense for five
entire turns, which is awesome. Especially since Lapras’s main
role is usually to be tanky. So, it just becomes
a better tank. Having the hail setup
is also definitely nice because you’ll
damage enemy Pokemon since they’re probably
unlikely to be ice types. And it would make Lapras’s
Blizzard 100% accurate if you’re running that. However, those benefits
definitely are outweighed by the huge benefit of taking
half damage for five turns. That is really good. Next is Gigantamax Eevee, whose normal type moves
become G-Max Cuddle, which will infatuate any
opposite gender Pokemon hit by the move, so
just like Attract. If you recall from
the Meowth discussion, the alternative is Max Strike, which lowers the target’s
speed by one stage. I personally think Gigantamax
Eevee is inferior here, because you can’t
infatuate all opponents. If you are able to, don’t get
me wrong, it’s really nice, but it doesn’t work
on genderless Pokemon or Pokemon of the same gender, which are proportionally more
than half of all Pokemon. To me, it makes more
sense to go for the move that’s going to have an
impact on all enemy Pokemon, rather than just some of them. So to me, it makes
sense to just go for a regular Eevee here. Or an Eeveelution. Next up is Gigantamax Snorlax, whose normal type moves
become G-Max Replenish, which restores a berry that it had previously
eaten in battle. Of course as I just said,
if the Snorlax is regular, the normal moves
are just Max Strike. Gigantamax Snorlax
is vastly superior to regular Snorlax,
in my opinion. In the Japanese
reveal trailer for it, it shows the Snorlax
using Belly Drum and getting to half health, and also maximizing its attack, then restoring some of that
health with a Sitrus Berry. Then it Gigantamaxes,
uses Replenish, then gets the Sitrus Berry
back and heals again. Being able to get more
than one use out of a berry and do damage while
doing it, is incredible. And Replenish is vastly
superior to Strike, because, yeah, a
speed drop is nice but this thing can heal with
a Sitrus Berry more than once. Gigantamax Garbodor
is the next form, whose poison types moves
become G-Max Malodor, which poisons enemy Pokemon. This contrasts to the
regular poison type Max Move, which is Max Ooze,
which raises the user’s and its allies’ Special
Attack by one stage. This is another situation
similar to Gengar’s, where the Gigantamax
form is clearly superior because of the stat that the
regular max move affects. Garbodor is a physical attacker, but Max Ooze boosts
Special Attack. Therefore, that secondary
effect is useless for it, and it’s much better to just get a guaranteed poisoning
on your opponent. Then we have Gigantamax Drednaw, whose water type moves
become G-Max Stonesurge, which has a secondary effect
of setting up Stealth Rocks on the enemy side of the field. This compares to the
regular water-type Max move of Max Geyser,
which summons rain. I believe that regular
Dynamax Drednaw is better than
Gigantamax Drednaw. Now, don’t get me wrong, Stonesurge is pretty
freakin’ good. Being able to set
up Stealth Rocks at the same time as
doing damage is fantastic because entry hazards
are a big deal in competitive battling. So definitely don’t dismiss
Stonesurge as useless. However, having rain set up
is simply more beneficial for a Drednaw, it
boosts the power of its water-type moves by 50%. Plus, Drednaw’s hidden
ability is Swift Swim, which as of now seems to be the
most popular ability for it, because one, Max Geyser, and you’ve simultaneously
boosted your water power by 50% and made yourself a
hell of a lot faster. Like I said, the
Stealth Rocks are nice, and maybe you can
make an argument for Stonesurge being better
on a non-Swift Swim Drednaw. However, you’re
probably going to want to run a Sift Swim Drednaw, and therefore, Max
Geyser’s better for it. Next up is Gigantamax
Corviknight, whose flying type moves
become G-Max Wind Rage, a move whose secondary
effect is basically Defog. It clears away entry hazards,
screens, Aurora Veil, and similar type things on
both sides of the field, in addition to getting
rid of any terrain. And yes, Defog was
buffed in Generation VIII to also get rid of terrains, which it did not do in
previous generations, so yeah, Wind Rage really
is Damage plus Defog. Compare that to a regular
Corviknight’s flying-type moves, which become Max Airstream, which boosts the user’s
speed by one stage. I think regular
Corviknight is better than Gigantamax Corviknight. To me, Defog has always
been an inferior rapid spin because you have to get
rid of entry hazards on both sides of the field, when ideally you
would rather get rid of the ones on your side and leave the ones on
your opponent’s side. Meanwhile Max Airstream
boosting your speed by one stage every time
you attack is really nice. That sets up some amazing
sweeping potential, and it’s really
beneficial for Corviknight since it’s not super fast. I definitely think
you are far better off with a regular Corviknight
than a Gigantamax one. Next is Gigantamax Toxtricity, which as of writing this
video is not available, but we have the data
for its G-Max move, which is G-Max Stun Shock. It’s what its
electric-type moves become, and it poisons or
paralyzes opponents, much like Butterfree’s
G-Max Befuddle minus the sleep option. Normally it would
be Max Lightning, which as I mentioned
with Pikachu, sets
up Electric Terrain. This situation is virtually
identical to that of Pikachu where you’re choosing between giving a guaranteed
status condition to a Pokemon, or
boosting the power of your own subsequent
electric-type moves. I won’t go into too much detail because I covered this debate
in the Pikachu section. But this one is a toss-up for me because which one
is better depends on the situation and
your personal preference. Next up is Gigantamax Alcremie, whose fairy-type moves
turn into G-Max Finale, which does damage and heals
both Alcremie and its allies. For regular Alcremie,
its fairy-type moves become Max Starfall, which
sets up Misty Terrain. I personally think G-Max
Finale and Gigantamax Alcremie are the better option here because setting up Misty Terrain doesn’t really help that much. All of the other terrains, those being electric,
grass, and psychic, boost the power of their
respective types moves by 50%. But Misty Terrain
doesn’t do that. It halves the damage
of dragon-type moves, which is a type of
move that don’t work on a fairy-type
Alcremie anyways. Therefore, since Alcremie
will not be powering itself up with Misty Terrain, the
clearly better option is healing itself, and
also healing its allies if it’s a double battle. That is never a bad thing, whereas Misty Terrain
just doesn’t help. Yes, it blocks
status conditions, but that’s situational. For me, I’m picking the
tall cake every time. Next is Gigantamax Duraludon, whose dragon-type moves
become G-Max Depletion, which reduces the PP of the opposing
Pokemon’s last used move, much like the
ghost-type move, Spite. The regular dragon Max
move is Max Wyrmwind, which lowers the opponent’s
attack by one stage. I think Gigantamax Duraludon
is the inferior form here because most of the time, battles aren’t
lasting long enough for anyone to worry about
their moves running out of PP. Yes, there are
certain situations where it’s very helpful like
if the opponent is choiced and it can’t switch out, so
you force it to struggle. Or if they use a low-PP
move, like Close Combat and you cause that
to run out, sure, those are great, but
those are situational. I feel like lowering
the physical attack of an enemy Pokemon is going
to be more helpful more often because while that
doesn’t help help against Special Attackers, you’re gonna run into physical
attackers a lot more often than you’re gonna
run into situations where depletion is more helpful. Plus, Max Wyrmwind is super
effective on dragon types and a lot of dragon types
are physical attackers. I think regular Duraludon
is just the better one here. Next is Gigantamax Orbeetle, whose psychic type moves
become G-Max Gravitas, a move that does damage,
but also activates gravity. If you didn’t know, gravity
causes all moves’ accuracies to be multiplied by 5/3, and it grounds any flying
or levitating Pokemon. In contrast, the regular psychic
Max move is Max Mindstorm, which summons Psychic Terrain. Regular Orbeetle is vastly
superior to Gigantamax Orbeetle because Gravity
doesn’t help Orbeetle. Virtually all of the
moves it would use are already 100% accurate, so it doesn’t care about the
accuracy boost very much. Plus, it’s not a ground type. It’s not like it’s
suddenly gonna be able to earthquake Pokemon that
it wasn’t able to before. It’s a bug and psychic type, both of which are not impacted by flying or levitating Pokemon. Yes, the accuracy boost
helps with Hypnosis, and if you pair it with
a ground-type Pokemon in a double battle, then the
Gravity can be really nice. However, you have to build
your team specifically for that to make sense. In most generally
applicable situations, boosting your
psychic-type attack power with Psychic Terrain
is gonna be better. Next is Gigantamax Coalossal, whose rock type moves
become G-Max Volcalith. This attack causes
damage each turn for four turns after
the initial hit. The regular rock Max
move is Max Rockfall, which summons a sandstorm. This is another Gigantamax form that I think is just simply not
as good as the regular form. Yes, Volcalith keeps
damaging the opponent after the initial hit but, so does a freakin’ sandstorm. Okay, rock, ground,
and steel-type Pokemon would not continue
to take damage from the sandstorm, but like, you’re probably not gonna
be using a rock-type move on any of those types
of Pokemon anyways. Additionally, rock-type Pokemon
have their Special Defense boosted by 50%
under a sandstorm, and that’s a really nice
defensive buff to a Coalossal. I definitely think
setting up the Sandstorm is just gonna be better than doing a little
bit of extra damage. Next up is Gigantamax
Sandaconda, a Pokemon
which, fun fact, I have never failed
to catch somehow. Gigantamax Pokemon have
very low catch rates, it’s actually really annoying. But somehow I am 10 for 10
on Gigantamax Sandaconda. It’s ridiculous,
it makes no sense. I would happily
swap seven of those for other Gigantamax
forms I don’t have. I don’t want to do
any more of them because I don’t wanna
ruin my perfect record. Anyways, back on topic, its ground type moves
become G-Max Sandblast, which basically traps the
opponent in sand tomb, trapping them and causing
damage for four to five turns. Conversely, the regular
ground Max move, Max Quake, raises the user’s Special
Defense by one stage. At first glance, I was
leaning toward Sandblast being the better move because while it’s not
a permanent trapping, trapping a Pokemon for any
amount of time is really nice. Plus, the extra damage, of
course, is icing on the cake. However, then I discovered that Sandaconda’s second worst
stat is its Special Defense and the only that’s worse
is its Special Attack, which it’s not gonna use anyway. So Special Defense is
basically it’s worst stat. Therefore that Special Defense
boost can go a long way to bolstering its
weaker defensive side, so I think for this one,
it’s gonna be a toss-up. Next is Gigantamax Grimmsnarl, hands down one of the most
horrifying Pokemon ever created. Its dark-type moves
become G-Max Snooze, a move name which seems
far too lighthearted for this Pokemon’s design. It activates Yawn
on the opponent, meaning it will fall asleep at the end of the
following turn. Switching out can of
course avoid this, but it is 100% accurate. Meanwhile Max Darkness, the
regular dark-type Max move, lowers the target’s Special
Defense by one stage. Gigantamax Grimmsnarl
is superior here for the same reason that
Gigantamax Gengar is superior, the regular Max move
lowers the wrong stat. Grimmsnarl is clearly
a physical attacker, so lowering the
target’s Special Defense doesn’t help it at all. Meanwhile maybe forcing a switch
due to the Yawn activation or actually putting
them to sleep can definitely be
pretty helpful. Next up is Gigantamax Flapple, whose grass type moves
become G-Max Tartness, which lowers the
opposing Pokemon’s evasion stat by one stage. Meanwhile the typical grass-type
Max move is Max Overgrowth, which activates Grassy Terrain. This is the first
Pokemon on this list where the better move depends on the specific
instance of Pokemon. Flapple’s hidden
ability is Hustle, which boosts the power of
its physical attacks by 50%, but lowers their
accuracy by 20%. Therefore a G-Max move that lowers the opposing
Pokemon’s evasiveness synergizes really
well with this. So if your Flapple has Hustle, it’s better if it
can Gigantamax. However, if the Flapple has
one of its regular abilities, those being Ripen or Gluttony,
then Overgrowth is better because lowering the
evasiveness of the target really doesn’t matter
’cause the moves it’s gonna be using are
already 100% accurate. So if it has Hustle, go
with the Gigantamax form. If it does not have Hustle,
then the regular one is better. Next is Gigantamax Appletun, which looks identical to
Flapple, but is different. Rather than G-Max Tartness, it’s G-Max move is
G-Max Sweetness, which heals all status
conditions of all allies. Of course the other
option is Max Overgrowth, which I just described. I tend to lean toward
regular Appletun here. Being able to heal your status
conditions is for sure nice, but it’s only helpful
if you have any. Meanwhile, summoning
Grassy Terrain and giving a 50% boost to all
of your grass-type attacks, no matter whether you have
a status condition or not, seems like it would be
more generally applicable. So, I think regular
Appletun is better than the Gigantamax one. After that is
Gigantamax Hatterene, whose fairy-type moves
become G-Max’s Smite, which confuses opposing Pokemon. As I mentioned earlier in
the video with Alcremie, the regular Fairy Max
move is Max Starfall, which summons Misty Terrain. Gigantamax Hatterene
is the superior one for the same reason
that Gigantamax
Alcremie was superior, because Misty Terrain
doesn’t really help it. All Misty Terrain
does is harm a type that already cannot harm
a fairy-type Pokemon. Therefore it makes
more sense to just go with the move that’ll
confuse the target, which is nice, you know? Misty Terrain, yeah, it can
block status conditions, but I would rather for
sure confuse an enemy rather than protect myself
from status conditions that the enemy may or may
not want to put on me. Next is Gigantamax Copperajah, whose steel type moves
become G-Max Steelsurge, which places steel
type Stealth Rocks on the enemy’s
side of the field. The regular steel-type Max
move is Max Steelspike, which raises the user’s defense. I personally think that
Gigantamax Copperajah is superior for two reasons. The first is that it’s already
a pretty bulky Pokemon. Yes, its defense stats
aren’t very high, but its HP stat is excellent. So while the defense
boost is nice, it’s not really helping
a really bad stat because Copperajah’s
already decently bulky. The second reason is that
the steel-type Stealth Rocks are super unique. Gigantamax Copperajah
is the only Pokemon that can summon them,
so there’s no way that your opponent is
going to prepare for them. If you’re able to get those
up on their side of the field, that can really
throw ’em for a loop, and I just think that’s fun. So go with Gigantamax
Copperajah if you can. Next up is another
Gigantamax Steel-type Pokemon which, like Toxtricity, is
not currently available, but we do have the data for. That Gigantamax
form is Melmetal. Its steel-type moves
become G-Max Meltdown, which basically
activates Torment against the opposing Pokemon, preventing them from using
the same move twice in a row. This is definitely
inferior to Max Steelspike. Raising the user’s
defense is nice. Melmetal doesn’t
need it very much ’cause it already has
incredible defense, but it needs to torment the
enemy Pokemon even less. Sure, it can cripple
a choiced Pokemon, but that’s basically it. It’s pretty easy to get
around not being able to use the same
move twice in a row. It’s why you don’t
really see Torment in competitive play much at all. Therefore Meltdown’s secondary
effect is mostly useless, whereas Steelspike’s is not. Next is Gigantamax Kingler, whose water type moves
become G-Max Foam Burst, which harshly lowers the speed
of the Pokemon hit by it, so cutting it in
half of their speed has not previously
been affected. Meanwhile water moves
become Max Geyser, which as you should
remember, summons rain. Unlike Drednaw, I think the
Gigantamax form is better for this water type. It’d be a different story
if Kingler got Swift Swim or some other ability that
was impacted by the rain, but it doesn’t. Therefore, the rain only
gives it one benefit, which is the 50% power boost
to its water-type attacks, unlike two benefits for Drednaw. Harshly lowering the enemy’s
speed is really nice though. Picture this, your
Kingler’s matched up against another Pokemon
that outspeeds it. The other Pokemon hits first. Then your Kingler hits
back with a Foam Burst, harshly lowering the
enemy Pokemon’s speed. Because of that, now
your Kingler is faster and it can hit a second time
without taking anymore damage. Sure it would be better if it
sharply raised Kingler’s speed instead of harshly
lowering the enemy Pokemon, but that’d probably
be kinda broken. And being able to instantly
outspeed almost anything after just one attack
is really nice. Foam Burst, definitely better, so Gigantamax Kingler,
definitely better. And the final Gigantamax form
is Gigantamax Centiskorch, whose fire-type moves
become G-Max Centiferno. This basically activates
fire spin on the target, hurting them each turn
for four to five turns and also trapping them in
battle during that time. The other option is
of course Max Flare, which sets up sunlight. This last one is a toss-up. Trapping the enemy Pokemon for
several turns is really nice and you do damage
in addition to that. But it’s also really
nice to set up sun and boost your fire-power and
nerf enemy water-type attacks to make them no longer
super effective. I think both of these
effects are really good, so I guess which
one is better is kinda up to personal preference. So that officially covers all
of the exclusive G-Max moves of the Gigantamax Pokemon. So to summarize, the Gigantamax
forms that you don’t want because I think they’re worse than their regular Dynamax
forms are Charizard, Machamp, Eevee, Drednaw, Corviknight,
Duraludon, Orbeetle, Coalossal, Flapple without
Hustle, and Appletun. Definitely add these
to your collection, but maybe don’t worry about the competitive one that
you’re building being able to Gigantamax because it’s
better if it’s just regular. Thank you so much for watching
and an extra special thanks to my patrons on Patreon. If you wanna help support
me and support the channel and get me a revenue
stream independent of the fluctuating
YouTube ad revenue, the link is in the
description below. Also don’t forget to
check out the merch sale. Make sure you do that, click
somewhere on the screen and also, if you wanna check
out my Pokemon Sword Let’s Play on my second channel, hit
that button right there. All right, that’s
all I have for now. So until next time, Pokefans. Gotta catch them all.

*NEW* Pokemon Tier List – Pokemon Sword & Shield

*NEW* Pokemon Tier List – Pokemon Sword & Shield


– Greetings, Pokéfans! Michael here, and welcome
to the newest installment of my Pokémon tier list series where I make tier
lists for various categories of Pokémon based purely on my
own opinions of them. As Pokémon Sword and
Shield have just come out and introduced a
ton of new Pokémon, I thought it would
be appropriate for me to make another set
of tier lists about the new Pokémon. And yes, multiple tier lists, because there’s far
too many new Pokémon to fit on to one image
without them all just looking like little ants. I will not be covering any
of the Gigantamax forms because there’s still
several of them that I haven’t even seen so, that’s kinda fun. Also in case you
missed any of my past tier list videos, this is the
significance or meaning of each of the tiers. But enough intro stuff, let’s dive in to my first
new Pokémon tier list. Inteleon is the worst of
the fully evolved starters in my opinion. I don’t despise it, but the super skinny limbs and the giant human hands
really throw me off. Greedent is just kind
of a fat guy squirrel? It’s not ugly, but I
certainly don’t like it. Thievul is pretty cool, except for the tiny
little mustache. I would like this
Pokémon a lot more if it didn’t have that. Eldegoss is fine, but I admit I’m disappointed
by how weak it is. Chewtle looks ridiculous. It’s not ugly, but
the size of its head compared to its body
makes no sense whatsoever. Thwackey is a fine
middle evolution. Very logical
evolution of Grookey. I also think Rillaboom is fine. I think it’s a cool
gorilla that is held back by its weird hair
and heavy emphasis on drug usage. Oh, (laughs) Wait (laughs) My voice typing software… I said “drum usage”, and it put “drug usage”. That is hilarious. It’s “heavy emphasis
on drum usage.” Not “drug usage”. It would be an A tier
if not for those flaws. I think Cinderace is fine. I actually didn’t
like it very much until using it in
my play through, at which point, it
really grew on me. I think the entire
Orbeetle line is fine. I think the Bug/Psychic
type is unique and interesting, and
none of them look bad. They just don’t really
stand out to me. And, finally, for B tier, Gossifleur, it’s a fine Pokémon. It’s cute, but it’s
nothing special. Grookey and Scorbunny are
both very cute starters that I think are well designed. Drizzile is a cool reptile
and I like its color scheme. Skwovet is very cute. Nickit is also cute, and
I like its goofy tail. Dubwool is a very
solid-looking Pokémon. It’s a soft, fluffy sheep, while still looking imposing, and that’s a great balance. And of course
Yamper is very cute. Raboot is awesome. I love the ninja/athlete
kid aspect, it looks like the protagonist
in a Shonen anime, which, I think is fun. Sobble is my favorite
base-form starter, so, it saddens me
that it ended up with the worst final evolution form. Rookidee is adorable,
and as an added bonus, it’s a pure flying-type. Something I have thought
they should have been doing for bird Pokémon for
a very long time. I love it. Corvisquire is also great.
It is a very good-looking half-way point between
Rookidee and Corviknight. And Corviknight is
of course, awesome. It’s a super badass bird, and I love how huge
and imposing it is. I loved using one on my team. Wooloo is an icon, and
anyone who says otherwise is incorrect. Drednaw is a really cool-looking snapping turtle that
was super fun to use. And lastly, for this tier list, is Boltund, which is simply just a really good-looking
dog Pokémon. Its proportions look
right, it’s got a great mix of being cute and
looking strong, and its typing and color
scheme are awesome. I didn’t use one in my
Sword play through because I used a different
electric-type, but in my next play through
of the Galar region, I want to try and use a Boltund. The next tier list will
be just the Galarian forms and new Galarian evolutions, because, yes, Galarian
forms are effectively new Pokémon. But before we do that, just want to let you guys know if you’re watching
this video on the day it came out, today
is the very last day to pick up a “Coffee: It’s
super effective!” Shirt or hoodie. If you want it, it’s
going away forever at the end of the
day, November 23rd. Get it. Shirt’s below the video,
link in the description, get it ASAP. While I don’t find
Galarian Meowth to be that offensive or ugly of a Pokémon, I hate it for existing. Meowth had already
gotten both an Alola form and a Gigantamax form. It did not need a Galarian form. Galarian Rapidash was
somewhat of a disappointment for me. I got my hopes up that
it would turn into this really awesome Pegasus, but instead it’s just a
normal unicorn with hair that seems a bit
too clumpy to me. Like, the strands of
hair look more like tentacles than hair. I am glad that Galarian
Meowth’s evolution is not a Galarian Persian,
but I still can’t fully like Perrserker
because it evolves from a Galarian form that
I don’t think should exist. Plus, I feel like it’s
not different enough from Galarian Meowth. You could have told
me that this was Galarian Meowth, and I
would have believed you. Galarian Mr. Mime is
an improvement upon regular Mr. Mime, but
it is still a Mr. Mime, and therefore a
weird creepy person. I can never truly like it. Pretty much all of the
B tier Galarian forms or Galarian evolutions
are here because I don’t love their designs, but
I like that they exist. I think they’re solid
and relatively creative. I don’t have any complaints,
even for Mr. Rime, which is substantially
better than Mr. Mime. Galarian Ponyta is
absolutely adorable. It is a very solid Pokémon. Zen-mode Galarian
Darmanitan is the first-ever ice/fire type, so
I have to like it because of that. I just wish this typing
wasn’t trapped on an unviable form. I can never really
love Stunfisk because it’s Stunfisk, but I
have to give props to Galarian Stunfisk for
being so creative. Obstagoon is pretty cool, and it was the first
Galarian evolution that was revealed. Because of that, I will always
have fond memories of it, because that reveal
got me super hyped. I love how pissed-off
Galarian Farfetch’d is just all the time. It’s hilarious. Galarian Corsola and Cursola
are brilliant Pokémon. Having them be ghost-type
Pokémon inspired by dying coral, a reference
to climate change, is absolutely brilliant. Sirfetch’d is the
Farfetch’d evolution that the fandom has
wanted for so long. So I, of course, am
going to love it. Its smug attitude is also great. Runerigus is my favorite
Galarian form or evolution. It looks so much cooler
than Cofagrigus ever did, and having its face be the
dragon face of the drawing is just so awesome. I love this Pokémon a lot. Now we move on to
the next tier list, which, like the first one, will only be completely
new species of Pokémon. I think Toxel is kind of cute, but it being a constantly
pouty and whiny baby feels kind of annoying to me. I also don’t like
that it’s pretty much completely useless
until evolving. It was annoying to just
have an entire slot of my party taken up
by a Pokémon who really cannot battle. I would like Impidimp more
if it didn’t have just a single solitary nostril. That kind of creeps me out. I had a very annoying
experience trying to catch a Morgrem with Prankster
and a nature that did not lower attack, and I haven’t quite
forgiven it for that yet. Applin is a fine Pokémon. I feel like they could
have made it cuter, but, as of now I
think it’s solid. Carkoal and Coalossal
are well-designed Pokémon that I like. They would be A tier
if they kept Rolycoly’s glowing orange eye. They would be a lot
more intimidating if that was the case. Arrokuda is a perfectly
fine fish Pokémon. I have no strong
feelings about it. I feel the same about Sinistea and Polteageist. They are perfectly fine
Pokémon that I have no complaints about, but they
don’t stick out to me. My feelings are, again, similar for Hatenna, Hattrem,
and Hatterene. They seem fine. They just don’t really
stand out to me personally. I really like the design
inspiration behind Flapple and Appletun. Having them be worms
inside apples that are actually dragons, and
then having them fuse with the apple in a
certain way depending on whether the apple
was tart or sweet, is a really creative design
premise in my opinion. Silicobra and Sandaconda are
very solid snake Pokémon. I know we have a lot
of snake Pokémon, but I feel like these
do a good job of making themselves stand
out from the others. Also, Gigantamax Sandaconda has been very nice to me, so Sandaconda gets extra
points because of that. Cramorant is a goofy
hilarious Pokémon that I can’t help but like. Low-key form Toxtricity
is a very solid Pokémon, but it’s only an A
tier because I prefer the amped-up form. Sizzlipede is very cute. They did a great job
designing this Pokémon. Grimmsnarl is a
horrifying monster that I, at first, was kind
of put off by, but after using it in my
play through for a decent chunk of time, I
grew to like it more. I must say that I like
that it’s a fairy-type that isn’t cute or pretty. This is a murderous
monster fairy-type which is really unique, and I
appreciate uniqueness in Pokémon. I think Rolycoly is
a really cute little wheel-around angry lump
of coal that reminds me of the wheelie bike
from Kirby Air Ride, which was my favorite
vehicle in that game. Barraskewda is a really
awesome water-type Pokémon, and I love how its tail
rotates like a propeller. That’s really cool, and I
want to use one at some point. Toxtricity is flat-out awesome. It’s a cool spiky lizard
that has the amazing poison/electric type
combo that I’ve wanted for so long. This is a fantastic Pokémon
that I really enjoyed using on my team. Centiskorch is an
excellently-designed Pokémon. I’m impressed that they
made a centipede Pokémon that doesn’t look
excessively creepy. It simply looks cool,
and I really like that. And lastly, for
this tier list are Clobbopus and Grapploct,
which are hands-down, far-and-away, my favorite
Pokémon of generation eight. Clobbopus is incredibly
adorable, and anyone who says otherwise is simply incorrect. Meanwhile, Grapploct
is so awesomely badass. The color scheme of
navy blue and lime green is fantastic, and the
bright color around its eyes makes it look like
a superhero mask. It’s really strong, has
an incredible shiny, and is simply a
fantastic Pokémon. In this short amount of
time, it has already entered my top 10 favorite
Pokémon of all time. I fricking love this thing. And now, for the
final tier list of the brand new Pokémon. I don’t strongly
dislike Alcremie, but I must admit I
don’t really like how heavily-inspired by food it is, to the point where it’s
basically sentient food. Eiscue is basically
just a penguin with an ice cube head, which
isn’t horrible, but I think it’s a
little too goofy. Zamazenta’s hero of many
battle forms doesn’t look horrible, but the
segments on its neck look kind of gross to me. Eternamax Eternatus is just a
hand reaching out of a spiral, which is pretty lame, but
I can’t totally discount it because you only see it
once for a big boss battle, so it’s under different
rule sets I guess. Pinchurchin is fine for me. I like that they made
a sea urchin Pokémon that’s not water-type,
but I don’t really find Pinchurchin cute or cool
enough to find it more than just okay. Snom is actually a very
similar Pokémon to Pinchurchin, so my thoughts are about
the same toward it. Indeedee is, again,
a fine Pokémon. I don’t dislike it, but it
doesn’t really stand out. Morpeko is a perfectly
fine Pikachu clone. I think its design
premise is interesting, but it’s still just a
regular old Pikachu clone that doesn’t really stand out. Dracovish and Arctovish
have a really creative design premise, but I
end up liking them just a bit less than the
other two fossils because they are seriously weird. Dracovish is a fish
attached to a dragon’s tail, and Arctovish has its face
facing straight upward. They’re wild and super creative, but they’re so weird
that I can never really really like them. Both of Zacians forms and
Zamazenta’s crown shield forms are fine legendaries. They’re never going
to be my favorites, but I don’t dislike
them in any way. Frosmoth is a very
pretty Pokémon. I like that they finally
made a bug/ice type, and I think they did
a good job with it. Stonjourner is very cute, and
I like it because of that. I like Dracozolt and
Arctozolt for the same reasons that I just discussed. I think this generations
fossil premise is super creative. Duraludon is a
very solid Pokémon, and I love that
they finally made a steel/dragon type
that’s not Dialga. Dreepy and Drakloak
are cool-looking Pokémon that I quite like. Eternatus is a pretty
solid legendary Pokémon. It looks antagonistic
and somewhat alien without looking too alien. They did a good job
with this Pokémon. I know I said that
Alcremie looked too food-like for me
to really get into it, but Milcery doesn’t
have the same problem. It just looks like
a really cute blob. It’s great. I also like Falinks a lot
because it’s really cute. The individual segments
with the cute little eyes that you can’t see
from this static image, but can see clearly in-game, are absolutely adorable. I think it’s so
funny that a Pokémon based on war formations
ended up being so fricking cute. Cufant and Copperajah are
fantastically designed Pokémon. Cufant is really cute
while Copperajah looks regal and imposing. I’m glad they finally gave
us new elephant Pokémon for the first time
since generation two, and they did a fantastic
job with these Pokémon. And finally, Dragapult
is an excellent Pokémon. I think they did a great job of having it be inspired
by an inanimate object, those being stealth bombers, without making it look
too much like a machine. It simply just
looks really cool, plus, I really enjoyed
using one on my team in my play through. Sweeping through
things with a crazy speedy dragon that won’t
be out-sped is just so fun. So those are my tier lists
for all the new Pokémon in generation eight. You may have noticed
that only one singular Pokémon was in the D tier
in all of these tier lists, so clearly I think generation
eight is a very solid generation of Pokémon. Thank you so much for watching, and if you’re watching
this video on the day it came out, don’t forget, One: the “Coffee: it’s
super effective!” shirt, get that before it’s gone, and secondly I am doing
my birthday stream over on Twitch,
so if you want to come celebrate your
boy turning 25, the link to my Twitch
is in the description. Thanks so much to my
patrons who are supporting me in the channel
over on Patreon. The current developments
with COPPA are kind of scary for people who make
content about kid-friendly games, so to those of
you who are helping support me in a way
that’s not YouTube ad revenue, you’re
helping give me some peace of mind so
thank you for that. If you want to
help support me on Patreon and are not already, the link to my Patreon
is in the description. All right, that’s
all I have for now, So til’ next time Pokéfans. Gotta catch them all!

Pokémon: The Devolving Designs (ft. Tom O'Regan)

Pokémon: The Devolving Designs (ft. Tom O'Regan)



Pokemon I love it I've played the games I found with my friends and as a kid who was born in 1991 I was the perfect age to enjoy Pokemon when it took the world by storm near the turn of the millennium however an aspect that's bothered me more and more as time passed by has been the direction in which these Pokemon designs have gone it so before I got ahead of myself I decided to ask my followers on Twitter to participate in a poll the question I asked what generation of Pokemon had the best designs with the options being Jen's one and two Jen's three and four Jen's five and six or Gen seven and eight these were the results with almost 80% voting for the first four generations and if you look in the comments section primarily the first three but why is that why do people have an affinity for the older designs and not the designs of the latter half of the series is there a legitimate truth behind their preference or is it just nostalgic today I want to explore the designing principles that made Pokemon famous in generations 1 & 2 to explain where I think they're going wrong in the more recent games and to try my hand at redesigning the latest generation of starters in the classic style let's dive in this is the design for the fire starter Charmander in generation 1 of Pokemon and this right here is the design for generation eights fire starter score one that is quite a difference but how did this happen well it's sort of a long story but I'll keep it short in generation 1 there were 4 pokemon design artists but only two of those were character artists the rest were just programmers who did designs on the side in generation 2 they hired for additional dedicated artists two of which having worked for the company before drawing the trading cards but were employed as Monster designers for generation 2 this brought the character design team up to eight in generation three an additional five more dedicated artists were hired to the company bringing the total of designers up to 13 generation 4 saw a large exodus of 6 people leaving the company three of which that were present during generations 1 and 2 in response to this gamefreak hired six new dedicated artists for the team to bring it back up to 13 for generation 5 an additional 5 more people left the company however with increasing demands for more characters to be created 10 new hires were made creating the largest team to date for generation 5 at 18 character designers by generation 6 three more people had left the team and four more were hired on bringing the total up to 19 and finally for the production of generation 7 six more people left the team and eight new were hired bringing the total character designers on the team up to 21 and of those 21 only three remained from the original eight hires in generations 1 & 2 but who were the original artists that worked on the original generation of Pokemon well to help me on this pokemon journey is my good friend Tom a legally registered Pokemon master in literally every single game released on here to eat ass and chew bubblegum and I'm all out what Ken Sugimori was one of the two founding members of Game Freak alongside series creator and Mike fucking boys Satoshi Tajiri Vikon Game Freak was just a magazine used to handle the art side of things so we sort of wound up being the chief artist for the Pokemon franchise when it first started and remain so expect signal we found himself responsible for designing all the human trainer characters as well as Pokemon like by the sword Venusaur Blastoise Pidgey Spearow fear Oh fuckin me all of these guys and that also Ganga Ganga was his favorite if you look closely at his early designs he really liked to implement tough looking features to his characters the fur is distinctly jagged the claws are pronounced and the texture conveyed with the watercolours is gorgeous now you may have noticed we said in some respects he was the chief artists for Pokemon and that's because figuring out who did what in the early Pokemon games is a rather difficult enterprise but why was that see at the time the design team was pretty small with just these three absolutely lady killers so they all had multiple jobs to do to meet deadlines one such a lady killer had koujina region said we didn't have enough people it's a job categories were all jumbled up and we would really do whatever and that he would make resources within the game and programmers would make designs as well except he probably said it all japanesey a prime example of such multitasking was by shigeki Morimoto fucking nailed that first take it was a game designer and programmer but he also have designs with the series favorites such as Florida Florida X again gay Charizard actually just a cat actually just a cow actually just a man and new deal making up the third and final member of the Pokemon design team was nope the only thing I really know about him was that he designed Eevee as well as Jordan ample area which are some of my favorites fun fact I used to be that kid who never evolved as easy because that one episode in the show but then one time when I was playing pokemon silver my Eevee evolved into an Umbreon all by himself and I thought that my love for my Eevee had literally created a new Pokemon and he's been my favorite ever since with that said for the most part it's not clear who designed what Pokemon and that's because largely each design was a combined effort of two or more artists no that's not to say one can't identify who drew what it's actually quite easy if you know what to look for but more on that later at this point the first Pokemon games were in the middle of being designed and when looking at his current roster of design Pokemon Sugimori noticed an area where they were lacking he said and I quote Pokemon as its Japanese titled Pocket Monsters suggests is a game in which monsters battle each other at the time I figured that since they were monsters they should have a tough look but Midway's true I thought I'd like some cute ones too there weren't many designers in the company at the time and I was doing most of it that is why I asked one of our female staff like optical Nishida to join the decision to design more cute Pokemon was made in addition to wanting people to battle with their Pokemon they wanted to encourage trading also and to do so needed greater variety in the designs on offer and so once tasked with creating some cute monsters as the fourth and final member of the original art team for Pokemon Etsuko Nishio went right to work designing many many Pokemon including the oddish Bellsprout poliwag and ponytail lines all the starters for the first generation and one that would ultimately become the mascot for the series Pikachu fascinating whoo foreshadowing what's interesting is that when the games are being localized for Western release to actually change some of the sprites to make them look less like the unfortunate result of a sex crime sprite work was tough back in the day because the game boy could only display a whopping total of four pixels at any given moment the designs colors and poses had to be kept pretty basic if you wanted them to be recognizable and even then they were pushing their luck sometimes the original 151 were designed with these kinds of hardware limitations in mind Sugimori said the game boy didn't have color that's when we made the coloring something that could be easily expressed in black and white it's precisely for reasons like this that Charmander was given a spike in his back and Pikachu was given stripes there to to help break up the color scheme so that when the back sprites were shown in the games they were easier to recognize with the limitations of the old games sprite art however the red and green illustrations for sprites weren't the only ones given to generation one no no enter red and blue the various artists dedicated to sprite an illustration could diverge and explore more interesting posing independently which led to better sprite art overall and much better illustrations why do I think these designs were so great they emphasized that these were creatures wild animals that you can venture out into the wilderness to find these revised designs for red and blue looked as though they were sketches of wild creatures from a biologist journal Baron posing for the camera for the most part they are either attacking us in a defensive position or looking off elsewhere character creatures not toy adverts Pocket Monsters not Pocket toys and that's really what made Pokemon cool is fun for a lot of people including myself that grew up with the games generation 2 follows a similar design philosophy probably because most of them are either leftovers in generation 1 or designed almost immediately after I'm with the same core team present from all the interviews we came across from the research of this video this one quote in particular by Ken Sugimori stood at a somewhat tally he said I didn't think the series would continue for so long I figured there might be a part two and that would be yes yeah so he didn't exactly hit the nail on the head with that one because of the success that cute Pokemon like Pikachu had found game freak's design team decided to Double Down at that angle as the series went on things like sharp teeth fur claws and overall edge took a backseat in favor of more rounder friendly cute and soft designs and on top of that despite having the biggest teams working on the designs to date generation 6 and 7 produced the least amount of new Pokemon to the series that said I would imagine there needed to be more artists for the later games as they shifted into the 3d space however once the anime found success and Pikachu took the world by storm I personally think that the design team decided to hedge their bets on the cute factor more and more as time went on and so the somewhat realistic more creature based design theory was thrown out in favor of softer rounder more cartoonish design principles but this is where it gets interesting in an interview from 2018 Ken Sugimori still the art director for the series was recounting a survey he gave to the folks around him before the release of red and green he said I printed out the complete pixel drawings of the Pokemon and asked people which Pokemon do they like best the overwhelming winner of the survey was Pikachu the reason for this survey was to sort out which Pokemon would appear in the game given its limited capacity now the context of this statement was an interview discussing the creation of Pikachu and the success the character found implying that even before the game was released Pikachu was capturing the hearts of those that saw it however in an earlier interview taken with shigeki Morimoto one of the four original members of the design team and creator of Pokemon like Dragon Knight and mu had this to say we had a poll in the company once a long time ago to see which Pokemon was the most popular and back then the winner was executor now this statement doesn't conflict with Sugimori z' necessarily there could have been many polls taken during that time for various reasons but what I found interesting is that it doesn't seem to follow the cute is always best school of thought that seems to dominate the modern designs and what's more is that survey couldn't have happened recently either because shigeki Morimoto left the Pokemon team after generation 3 so after all this talk how would I fix this how would I bring the latest diners from the 8th generation into a similar design philosophy to generation 1 let's start with who I think is the biggest victim and example of the new design philosophy score bunny now believe me I thought this would be a simple enterprise I would just take elements from the original designs and substitute it into the new scoreboard design so that's what I did originally I made a list of design elements from generation 1 I thought might fit with the design but the more I did this the more I realized I had to change the character entirely I couldn't keep his face as flat as it appeared I couldn't use the cheap puffs I couldn't even use the ears and trust me I tried as many different ideas and posing as possible and none of it worked so at that point I decided to take a step back and start from scratch and studied some real rabbits which ultimately led me to this design I decided that this was the right direction to go in and built upon that trying out tons of different designs asking friends their opinions ultimately finishing with this my generation ones core body design I tried to mimic the sharp jagged first Sugimori would use to communicate the fire element of his design I kept the overall white color of the original while giving him a more realistic head shape with buck teeth while of course making it appear like a journalist sketch of a wild animal not posing for the camera I implemented the exact same design philosophy for savile and grew key to achieve the same effect when artists were creating the first 151 pokemon they were drawing from childhood experience and interests taking reality adding some imagination and voila Pokemon's personally I think that's what's largely missing from the modern designs things feel less handcrafted and more factory produced you know big les yeah that's actually basically just a character that Morimoto made up when he was a kid he even used to draw flip outs of them and now his childhood doodles are recognized and loved all across the globe isn't that fucking magic look mark and I are all but certain that there isn't a discussion happening behind game freeze closed doors and it's difficult to fault them for that pokemon has been one of the most consistently successful gaming franchises over the last two decades bus and this is probably just my nostalgia talking I kind of feel like the spirit of what made Pokemon and look like Pokemon has been replaced by plastic imitations it almost seems like they've missed the point of what Pokemon had been established to be as in the first two generations he said pre-ordering a copy of sword and shield to make myself clear this is by no means a jab at the animes redesigned for smoother animation I am a massive fan and advocate of that practice for animation specifically I'm speaking Puri about the design principles behind the current generation of Pokemon themselves designs that look like they fit in more on a store shelf than in the actual world living and breathing I don't expect this will change and why should it game freak's Pokemon is one of the most lucrative properties in today's market one that in order to stay relevant needed to evolve with the times and that's understandable but a part of me just wishes that a consequence of that evolution wasn't ad evolution of design thanks for watching oh also if this wasn't enough Pokemon for you you could check out part 2 of this video on Tom's channel where he and I break down the in-game components that make up the Pokemon series it's well worth the watch and he makes some terrific content see you next week guys you