7 Best Sketchup Plugins

7 Best Sketchup Plugins


Hey, what is up, nation? In this session I’m gonna be going over my seven favorite plugins to use in Sketchup. All right, so the first thing I just
wanted to tell you guys about, is that I use Sketchup for architecture mainly.
So, if you use Sketchup for architecture, these are gonna be helpful for you. If
not, these may or may not be helpful for you. I felt like I needed to just share
that bias before I made this video. So, just be aware of that. There are lots of
other great plugins that they haven’t listed here, because I don’t use them all
the time. And some of these plugins are really simple. But I use them so often,
that I think that they were worth mentioning. So I’ve imported a little
table here from the 3D warehouse. And you can see it has a lot of straight edges. And that’s sort of inherently what happens with Sketchup. Cuz you’re making
odd geometries and then you’re push-pulling them to to make them into 3D. But
in the real world, pretty much nothing has a straight edge. So you know, you may
want to add a bevel or something to this. And the Fredo, join push-pull. s a
really cool tool that you can use. So if I select this, I have the Fredo six joint
push-pull plugin. There’s this round push-pull. So if I bring this up a little
bit, you can see that now my edges are rounded. So it was just super quick I was
able to do that. Now there’s also lets you extrude like
normals. And there’s a bunch of different options in here. The Fredo plugins
are always really great. They’re well made. I haven’t had, you know, tons of
problems with them. So, and they’re free. Which is probably the best thing. I love
all the Fredo tools, would highly recommend them. So there is that. And then
secondly, another Fredo tool. You may decide that “Okay, well. I don’t really
want it to be all of the sides. So maybe you just want something like
the round corner plugin. And just one around the corner. So, I’ve come in here.
It’s already set up. Offset. It’s a one inch. So maybe I just want this top edge
to be sort of like a…just around it. And I want though the bottom to be flat. So
maybe we change this. We’ll just change this to 3/4 of an inch.
And some of these things like…it kind of feels like sitting behind the cockpit of
an airplane or something. Because there’s so many options. I just mess around with
stuff. You know, typically there’s a lot of these things that I don’t use often,
because they’re set up the way that I like them. Let me just turn on “hidden
geometry” here. So you can see that bevel a little bit better. Or that rounded top
edge. So that you can see the bottom is flat. It’s a flush hard edge. And the
top is rounded. Alright, so that’s the second one. There’s no tutorial that I
did on “How to make a spring essentially”, or a helix. If you want to learn how to
make this shape, you can refer to the description for a link to that video. One
thing that’s kind of annoying is that in order for me to select all these things,
I can double-click this. But if there’s like a lot of geometry. Then maybe
it’s intersecting.You know, sometimes I feel like I have to like click all of
these….you know. Hold down ctrl and start coming through and selecting all of this
stuff. So what I actually like to do is click on this. Actually, it’s under tools.
Ok, extensions. I love the weld plug-in. What that does,
is it picks all of these random lines, these line segments, and makes them one.
So now, when I go to instead of having to select everything, I can select this line.
Go to the follow me tool, and then choose this. And it extrudes that along the path.
Or push-pulls it along the path, I guess. Similarly, I have the this curved life
plug-in installed. That is also a free 2:6 plugin. So if I select this here, I
can select this rail. Can select this shape. And then I can also select that
third shape. You can see this is a Pentagon.
This is a triangle. I’d enter. It allows me to essentially go between the two
shapes. So it starts at the bottom, it’s doing a helix starting as a Pentagon.
Then as it gets towards the top, it turns into a triangle. This is probably an odd,
an odd solution for this. I don’t know, I can’t think of any options that you
would want to do this a specific shape. but there’s lots of applications for
that, kind of cool. If you’ve ever imported a DWG drawing, you know that
like a lot of times you have issues closing walls. Now this is an exaggerated
version. But what happens sometimes, is that your geometry, especially if you’re
like drawing everything, your line work starts to go to different planes. So it’s
not all on a single plane. And that makes it, so that when you try to go to make
this a shape, you want this to be a solid. So you can extrude it. That doesn’t let
you because everything some on the same plane. So what I like to do, and what I’ve
used a ton of times super simple plug-in, I select all my line work, go to
extensions, and then there’s just “Eneroth Flattened to Plane”. So now
everything is on the same plane. And you can close your shapes. Just like you
would normally. A little bit earlier I was talking about how nothing every
world actually has like a really hard edge. And we used the joint push-pull,
plug-in to make some rounded edges. An alternative way to do that, is with a
plug-in called “artisan”. So I have a mug that I found on the 3d warehouse here,
and I’ve added a few extra edges around here. And the geometry doesn’t change at
these points. But if you’ve ever used any other 3D modeling software, I’m
essentially treating these as some edge loops. So if I come in here, and have this
whole mug selected. Now there’s two ways the artisan works. You can have sort of
like a “Preview option”. If you have a group in the new applied artisan to it.
And then you can also just like to apply it directly.
And this we’re going to just apply it. A preview. So I’m gonna just do
subdividing smooth here. So you can see, it’s smooths everything out, this from
the top out. And basically what it’s doing, is it’s finding the average
between the points. Now this isn’t like the cleanest right now, because I haven’t…
I didn’t model this for one. But it also just doesn’t have all the lines and it
needs. But, you know, there’s you can make this edge hard if you want. You know, if I
want to just like undo that and say “Okay, well. I want this to be a hard edge. You
can always make that a crease”. So we’re just gonna say “Yeah, this is a crease”, or
make sure that that is is a hard edge. And then when we go back, and select
everything, and subdivide. Now that bottom piece is straight. And let me turn off “hidden geometry”, because you might be able to see it a little bit better. Obviously,
there’s some weird stuff going on with the cup. But you start to turn Sketchup
from that like hard modeling surface where everything is straight, into
something that does a little bit more organic feeling. Obviously, this needs a
little bit of massaging. But, I really love this plugin. And it opens a whole
different world for Sketchup, that was previously, I guess,
unavailable. One of the last plugins that I’m gonna
talk about is called “cloth work”. So I have a plane here that is set up, and
what I wanted to do is essentially take this as if it was a blanket, and drape it
over the table. But that’s not 100% easy to do in Sketchup. It would take me a ton
of time. Or it just wouldn’t look very organic. But with cloth works you can
actually do it pretty easily. What I’m gonna do is I’m gonna select this. I’ve
already grouped this plane together. I’m gonna come down to cloth works, and I’m
gonna say “Make cloth”. I don’t know if I’ve already done this, but I want to
right-click on this group and say “Make Collider”, yes. It’s already a Collider.
It’s basically like what the cloth is going to hit. I just want to make sure
that that drapes over and not through that. I’m gonna open up this little UI
here, cloth, preset. So you have some different presets here. I always like to
turn on self-collide, so that it does like “overlap” itself. Okay, now the the
other important thing that you need to do with this, is select that group, and
you need to make it a grid. Basically, you’re subdividing the surface, so that
the program has different vertices that it can bend. So if I come back in here
you can see all these little hidden lines that it made. Now, when we simulate,
because of gravity this will fall over our table. And it’s simulating now. So you can
sort of like, go to be what you want. If you really want, you can actually click
on it and move it. Just kind of cool. Nice little feature. And then, when it looks
good, you just hit this little stop button, and I’ll stop animating. And now
you have your cloth on your table. You know, and there’s like a weird…it’s sort
of like bowing here. You may want to change. I had it at three inches, for my
grid spacing. But you may want to lower that if you want. But it’s a really cool
feature, because a lot of times I feel like I want to do cloth things. But I’m
just like “There’s no way I’m gonna be able to do this”, or like putting a
blanket on the bed, or things like that. This makes it super easy to do. Now
lastly, I’m just gonna mention. I’m not going to go into it, I have a video, I’ll
post in the description about this plugin where I start making things with
it. But, viz is a really great plugin. Before Sketchup basically brings
parametric modeling to Sketchup, so you can start writing code and connecting
nodes. Sort of like grasshopper. If you’re familiar with that for Rhino.
So really cool plugin. And that adds a bunch of dynamic things to
Sketchup, as well. So basically allows you to do things, yeah,
parametrically. I guess is is the best way to put. And if that none of that made
any sense to you, don’t worry about it. But yeah, hopefully this video helped. If
you guys have your own plugins that are… that you enjoy, feel free to post them in
the comments below. I’m always looking to explore new plugins, as well. So I’d love
to hear what you guys enjoy. So leave a comment below. If you like this video,
please don’t forget to share it with your friends, like and subscribe. And as
always, happy hacking! All right, designers! Just because this episode of designer
hacks is over, doesn’t mean we’re leaving you out in the cold! Tony’s got tons of
great content available at designerhacks.com, so join design nation right now, and we’ll see you on the next episode of designer hacks!

How to Make Stairs in Sketchup (without plugins)

How to Make Stairs in Sketchup (without plugins)


Hey, what is up, nation? In this session
I’m gonna be showing you how to make stairs in Sketchup. We’re gonna delete
our scale figure here, and the first thing that you want to make sure that
you understand is the floor to floor height, in whatever you’re doing.
So we’re gonna just draw a line here, maybe we’ll make it a rectangle, and make
this a group, and then we’re gonna cut this up, let’s say, let’s say, it’s a weird
amount – twelve foot two and a half. All right, so this is our floor that we’re
going between, let’s say, it’s like an overhang or something. So we want to get
from here to here and that is our…the stairs that we’re going to need. Let’s
actually bring this down a little bit, we’re just gonna do a single run, keep it
a little simple for now. In a future video I might make a more complex stairs.
So let’s take our tape measure tool and we’re gonna check, so we have nine foot
two and a half inches, and it could actually be even more weird than that, so
let’s move it down. Let’s say three thirty seconds, so how weird is it. Okay,
so this like super odd number here. What you want to do is look at your local
code, or what your township ask them what code is applicable, if this is an
actual project, obviously. And then you want to check and make sure that you’re
verifying typically a tread, is about, you know, let’s say, a foot or so we’ll just
be a little bit safe. By, let’s say, three foot wide. I do that the wrong way. Group.
Actually I want to make this a component. “Tread” – so we’ll call that. So we have our
tread here, now what you wanted to is sort of basically figure out what your
maximum riser is, that’s the vertical part of your tread. So if I take that
tread I just made and I copy all the way down, so that it’s on the surface, and
then I hit “Divide”, let’s say, 10. So I just took a guess there. I’m gonna
measure this and that’s all about 11 feet or 11 inches, sorry. And that’s way
too much, so we’re gonna undo that. Do it again. We’re gonna we’re gonna look for
somewhere around 7 inches, so I think that was 10, so let’s try divide – that’s
the backslash or the / key, 15 and let’s see what our tread height is here. So that’s
much closer to 7, let’s just add a few more. We had 15, let’s say 18. 18 treads
here. So M for move, moving it down, divide 18. So now we’re on 6 and that’s perfectly
fine as well, so now we have all of these, I can actually delete the rest of these
because I have that spacing the really the thing that I care about is just the
spacing So now I have that dimension here, if I select this, copy it there,
I choose 17, you can see if I extend this out a little bit. There we go! I have all
of my treads, they’re perfectly spaced and then if I just want to do the
same thing with the risers or because this is a component, I can actually just
draw like that. And then delete this bottom guy. So that’s the basic shape of
my treads. You know what I like to do for the
for the riser. Or not the riser, the stringer. What I like to do for that is… …is use an actual shape. So if you think
of this as being, if you need a stringer it’s got to be one piece, right. So I’m
just gonna take this off to the side really quick, there just make it a group
and rotate it. So if you make this and then take the shape, rotate Q for rotate, the arrow to lock to that axis – there you go! So if we were to lay down this stair and
we want to draw a shape here, essentially what we’re looking for with the stringer
is an actual size and that’ll help give some realism to what’s going on. So, let’s
say, our we have a two by twelve. A two by twelve is about one and a half, the
actual size of it, is about one and a half by eleven and a quarter. So we’re
just gonna choose eleven and a quarter by this size doesn’t shouldn’t really
matter all that much. Okay, so we have that size and then we can just…actually
just pull this out, and extend that down, and I think just doing the stair like
this helps me understand what’s going on. So we have the dimension here, the length
doesn’t really matter, let’s draw the shape first. So let’s just cut this guy
out, and then we can copy him down, so let’s time this by 20, that’s more than we
need. But that’s why we can just delete the extra. So we’re just gonna hit the E
for the eraser tool and then just delete all these little guys. I’m sure there’s a quicker way to do
that. You could always do something like that. And then when we get to the top
here after this tread we don’t need anything
else. So I’m just gonna come down, I want to come down here. So I’m just gonna copy
over this line, so then it gives me that purple line, the perpendicular line, and
delete the top here, and then with the bottom, oh, we have too many. Which is fine.
We just want to extend this line back. Cuz it’s flat on the bottom, right, and
your stringer has to sit on the ground. Okay, so that’s basically stringer, and
then we’re gonna take that, and we’re going to shoot at 1.5 inches because
that’s what we got. Now we have a perfect stringer. That’s gonna look really nice
when we put it in here, so I’m just gonna make a copy, actually let me make this
a component first, so stringer. And then come over to here, a Q for the rotate
tool, I’m just gonna line everything up. Right, green, so there we go with that. And
then I can just copy this over. Now what happens here, is that you can see my
stringer through because I have, my stringers are face based, and my treads
and risers or not, so obviously you can come in, just extrude this up a little
bit, let me move the stringer in, okay. Extrude this out, so let’s say, this
is a half inch, and this is up a half inch, and then you know, you might want a
little bit of a look around at the end. So let’s push this out, just a teeny
tiny bit. And then if you wanted it to be round,
you could always draw this circle here. Extrude that along, gonna hit E for the
eraser tool, then hit ctrl to hide that line. And then if this is too far, like I
think that there’s just a little too much, just bring it back. Let’s try
something more like that. Obviously you might want to Finnick with this a little
bit, and maybe I want this to be like that. So I see the edge here, but this
gives you the fundamental part of your stairs, and maybe I don’t want to top, I
want this to be unique. A unique component, and I don’t want there to be a
top piece. Extrude this…maybe the floor is then, you
know, the floor turns into that instead of the it being an actual tread. So we’re
not going to do the railing today but this should give you a good idea of how
to create some stairs. I like doing it measuring the floor first, because that’s
typically how house stairs are done anyway. You’re not gonna pick a number
that I want my risers to be seven inches because it’s never exact. So you just
want to be careful, make sure that your stairs are within code, if you’re doing
it for an actual project, but it’s a quick way without having to get out of
calculator to figure out how many steps you’re gonna need. So hopefully this helped, if you liked this video, please don’t forget to like,
subscribe and share this video with your friends! And as always, happy hacking! All right, designers! Just because this episode of designer hacks is over, doesn’t mean we’re leaving you out in the cold! Tony’s got tons of great
content available at designerhacks.com, so join design nation right now and
we’ll see you on the next episode of designer hacks!

#001: Optimizar con Sketchup + Cutting Optimization

#001: Optimizar con Sketchup + Cutting Optimization



[Música] hola a todos mi nombre es hero mesa y te hablo desde el lima perú el día de hoy veremos cómo usar el sketch up para diseñar muebles de melamina y cómo optimizarlo con el cutting optimization pro ventajas y desventajas [Música] sketchup es un programa de modelado 3d que te permite diseñar muebles de melamina y es muy utilizado en el diseño de interiores y exteriores para lo cual veremos cuatro de sus características principales facilidad porque a diferencia de programas como autocad y 3ds max sketchup es un programa muy fácil de utilizar y aprender ya que su curva de aprendizaje es muy corta por lo tanto si eres aficionado muy vista diseñador o arquitecto no tengas miedo en aprender esta fantástica herramienta gratuito no necesitas pagar licencia para usar el sketch up make una versión gratuita que puedes usarla sin problemas gran comunidad sketchup tiene una gigantesca comunidad alrededor del mundo existen bibliotecas de diseños gratuitos tutoriales en youtube etcétera así que solo nunca vas a estar escalabilidad en palabras sencillas este programa a diferencia del poli word o el promo el sketch app permite ejecutar programas de terceros dentro de su plataforma a través de los famosos klug ins que entre otras cosas permiten al sketch a por ejemplo generar renders profesionales realizar paseos virtuales o generar el despiece de un mueble y gracias a esta característica el cutting optimization pro puede extraer las medidas de un diseño en sketch up el cutting optimization pro un programa que permite optimizar varillas así como planchas en dos dimensiones y en esta oportunidad nos enfocaremos en las planchas de melamina y qué tiene de especial este programa básicamente que posee un algoritmo de corte de guillotina el cual es usado por la mayoría de proveedores de melamina y esto es básicamente que los cortes son lineales y son hechos de extremo a extremo como cuando cortas una hoja de papel con una guillotina o sea no me sirve para optimizar cortes curvos es correcto y te permite configurar el grosor de la sierra de corte te permite configurar los cantos delgados y gruesos te permite configurar la materia prima o sea las planchas de melamina y por supuesto tiene una integración con el sketch up que te permitirá extraer información de tu diseño a continuación vamos a ver una demostración de la instalación y el funcionamiento de estos dos fantásticos programas sketch up y cutting optimization pro bien entonces los dos programas que vamos a utilizar son el sketch up y el cut tu puedes instalar la versión del sketch at 2016 o tal vez la de 2017 2018 2019 de donde puedes descargarlo bueno te damos los enlaces en la parte inferior o también lo puede descargar de este www.la mina 3 este punto com tú entras a nuestra página y en la sección de descarga vas a encontrar los programas de diseño el sketch up mic 2017 2016 ambos de 64 bits y el optimizador el cutting optimization también descarga el plugin del sketch up para básicamente poder optimizar qué es éste acá el cutting optimization plugin le has clic nada más te va a salir una pantalla y le das acá en download te va a descargar este pequeño archivo cut el rbs ese es el que te voy a enseñar cómo instalarlo el sketch up le das siguiente se siente siguiente más también es para este plugin del cut es el que se enlaza con las que vamos a instalar lo vamos a ir y vamos a copiar este archivo rbs el que es descargado y lo vamos a llevar a la siguiente ruta no vamos a ir hace usuarios y aquí vas a seleccionar tu usuario en este caso equipo y le damos app data center luego roaming luego sketch up ahí está luego sketch up 2016 sketch up plugins y aquí no aquí vamos a entrar esta ruta a la resúmenes users acá el nombre del usuario luego todo esto no app data room y que chávez que hecha 2016 sketch up plugins y acá en esta carpeta vamos a pegar aquí está el cut listo una vez que ya es el plugin está instalado dentro del sketch up vamos a abrirlo el sketch up es una herramienta de diseño y si lo quieres usar para muebles tienes que trabajar en milímetros esa es la unidad de medidas para fabricar los muebles de melamina muy bien vamos a verificar a castel sketch up aquí la parte superior aquí tenemos el la extensión del cutting optimization pro que se ha instalado correctamente esta es la pantalla principal del sketch up no si es una pantalla con las herramientas y lo que vamos a hacer para esta demostración es vamos a dibujar un pequeño mueble en este caso vamos a dibujar una papelera y la forma que vamos a crear este diseño yo la utilizo porque creo que es la mejor forma de realizar un diseño porque porque te va a permitir no sólo diseñar de forma rápida sino diseñar sin estar calculando las medidas entre otras cosas te vas a enfocar bastante en el diseño y muy poco en las medidas las medidas deja que el sketch a haga su trabajo entonces lo primero que vamos a hacer es darle archivo guardar como y nos vamos escritorio y vamos a guardar nuestra papelera bien el dibujito que está el centro lo vamos a borrar lo seleccionamos y lo borramos ahí está luego vamos a darle clic derecho y vamos a seleccionar el conjunto grande de herramientas este de acá en la cárcel el conjunto chiquito no hace cuando recién estás comenzando vamos a darle primeros pasos para quitarlo y ahí está entonces aquí tenemos varias herramientas y vamos a utilizar la que es el rectángulo no para generar la base de nuestro mueble en este caso vamos a dibujar una papelera de 300 x 300 le damos centro y vamos a darle una altura de 300 fíjense que en la parte inferior está aparece la distancia no 300 ahí está ahora cuando tú te acercas te has dado cuenta que este objeto está separado no está hecho de aristas de caras entonces así no se puede trabajar lo que vamos a hacer es seleccionarlo de esta forma o también con tres veces clic 123 clic derecho y le vamos a dar en crear componentes aquí si deseas le dar sus nombres yo lo dejo ahí como están y le das crear muy bien ya tenemos digamos una piedra gigante a la cual vamos a comenzar a darles detalles a partir de acá ya las medidas ya no me interesan porque voy a hacer que les que ella me ayude en base a este diseño fíjense que voy a crear por ejemplo el lateral y para eso uno simplemente estos dos puntos de una esquina a otra esquina ahí está le voy a dar con la herramienta empujar hacia adentro 18 y enter y luego con la herramienta seleccionar tres veces clic clic derecho crear componentes si quiero le puedo poner acá costado no me voy a hacer el otro lado y de la misma forma rectángulo o la tecla r vamos a generar puig o la letra p para empujar 18 y enter bien con la barra espaciadora vamos a darle seleccionar tres veces clic clic derecho crear componente hasta ahí fácil no ya tenemos los dos costados vamos a borrar este del centro y vamos a completar entonces vamos a completar desde esta esquina interior hasta la esquina interior de la parte de abajo ya tenemos la cara y vamos a darle empujar de 18 para crear el componente vamos a darle tres veces clic clic derecho crear componente esto voy a ponerle frente y crear vamos a orbitar con la letra o vamos a orbitar o con esta herramienta que está acá no es orbitar vamos a órbita y una vez que esté posicionado herramientas seleccionar y la herramienta rectángulo como si desde un punto hasta el otro punto voy a orbitar un poquito para poder darle empujar y empujar 18 y enter ahora que nos faltan los tres clicks entonces con la herramienta seleccionar le vamos a dar tres veces clic uno dos tres hasta que se marque todo milanés no se ha marcado todo sólo la cara 1-2-3 ahora sí clic derecho crear componente crear grupos no se utilizan más recomendable crear componentes crear un grupo te enseñan en los institutos las universidades pero no es la forma adecuada si queremos despiezar si queremos fabricarlo tenemos que crear las piezas como componentes le damos crear componente y aquí le vamos a dar por ejemplo fondo un fondo o atrás mejores para no confundir con la parte de abajo y ya y aquí ya nos está faltando un poquito vamos a darle y vamos a cerrar acá la base desde este punto hasta este punto y le vamos a hacer empujar no hacia abajo sino hacia arriba 18 y enter 3 veces clic clic derecho crear componente y este vamos a ponerle base a esto y ya tenemos nuestra papelera este nuestro mueble y lo que vamos a hacer es pintarlo no podemos pintarlo con alguno de los materiales que está acá en la parte inferior si no te parece esto tú puedes darle clic acá en botón pintar y te va a aparecer esta sección aquí dentro de los materiales tenemos colores y también tenemos texturas vamos a poner a ver color madera dow tenemos sharp en madera y vamos a pintar las piezas ya lo tengo voy a guardarlo ahora esta pieza yo quiero saber cuáles son sus medidas antes que yo conozca el cut saben lo que yo hacía era con esta huincha no está mucha virtual me permite medir entonces comenzaba a medir son 1.300 la pieza que destaca el centro mide de acá hasta acá 264 y comenzaba así a calcular cada una de las piezas del final así en mi hojita comenzaba a tener mi relación y esto lo manda de eso es cuando recién inicia no ya después la la tecnología va avanzando y encontré el cut entonces esto del cut me ayudó bastante en mis inicios porque me permitirá seleccionar y exportarlo no nos vamos a extensiones y le damos cutting optimization proexport air 1.6 clic lenguaje español y le daba nombre entidad y nombre de la capa un como yo no estoy usando capas simplemente le voy a dar nombre de la entidad le doy a aceptar y me dice que se ha guardado en de stock en el escritorio papelera punto escape punto xml ahora voy a abrir el cutting optimization y voy a abrir este archivo no entonces me voy acá me voy con el cutting abrir y voy a ver qué cosa me ha generado no entonces vengo acá en el cutting recuerden que el cutting tiene varias configuraciones pero tienen que deshabilitar este que dice fibra porque no se utiliza le vamos a abrir en el escritorio y por acá de estar acá esta papelera escape xml vamos abrir y efectivamente acá tenemos las piezas que nos ha generado nosotros tenemos 234 x 4 300 x 300 y el color del material que estoy utilizando ahora si yo quiero despiezar o quiero optimizar este estas piezas aquí en mi almacén tengo que tener materia prima y esa materia prima es la plancha melamina que voy a comprar por ejemplo hay un formato que es de 2.440 por 2.150 entonces pongo cantidad 100 porque quiero que sea ilimitado que no me restringa ahora el color del material debe existir igual acá si no no te va a optimizar por ejemplo no ahorita no coincidente a salir este mensaje no se realizó la optimización lo que voy a hacer es de la parte superior copiar y lo voy a pegar a la parte inferior ahí esta chapa de madera y estar y tan el cutting me ha optimizado y me ha dicho que en esa plancha voy a utilizar menos de la mitad de la plancha no ahora aquí hay que considera algunas cositas no por ejemplo si tú vas a si tú vas al proveedor el proveedor no te optimiza con 215 por 244 no lo que va a hacer es optimizar te con 2.420 por 2 mil 130 por ejemplo porque le quita 20 milímetros básicamente porque la melamina esta plancha de melamina se arrastran o la movilizan arrastrando y en eso se va quitando entonces antes de hacerte los cortes le dan un pequeño retirado en todo el borde y ese afiliado te disminuye 10 milímetros a cada lado además cada vez que se hace un corte pasa la sierra y la sierra tiene un corte eso se le llama el grosor de la sierra entonces para configurar eso tenemos que ir acá en la sección configuración técnico rectangular y aquí tenemos en la sección general abajo el grosor de corte ustedes pueden actualizar acá ponerle tres o ponerle cuatro en mi caso y le doy ok entonces de esa forma cuando el sistema optimice lo va a hacer de la mejor forma posible ahora el cutting también te permite colocar bandas no bandas o cantos entonces acá nosotros podemos seleccionar esta opción que dice bandas y podemos cargar así que acaba canto grueso si es que va tanto delgado bueno o sea es manual no no no no podemos nosotros extraerlo directamente del sketch ah porque el sketch up no me permite no tiene esa funcionalidad y el cutting tampoco sabe si vías puesto canto delgado cuanto ves pero bueno hasta ahí nos está ayudando un montón porque sabemos en cuántas planchas entra ahora con esta información quisiera mandar a cortar bueno aquí hay una opción que te dice imprimir e imprimir nosotros podemos seleccionar este que dice microsoft print tu pdf para guardarlo en pdf no sé si habrá uno que diga para word no es bueno pdf que voy a hacer le voy a aceptar y acá voy a decir piezas le voy a aceptar el escritorio voy a ver que me ha generado piezas está acá tengo la demanda estos son mis piezas de melamina efectivamente bueno ahí está no es lo que tenemos a ver voy a voy a ver en qué más bien y eso es lo que básicamente vamos a poder obtener con el sketch up y el cut nosotros vamos a poder diseñar una pieza melamina y vamos a poder enviarlo al cut algo que quería probar es por ejemplo no que pase si una de las piezas no sé de repente está del fondo no la hago con 18 sino con 3 milímetros entonces voy a reducirle 15 para dejarlo con 15 hasta entonces quiero hacerlo con 3 milímetros aquí tengo la pieza y voy a reanudar lo no entonces esto de acá realmente no va llena esta pieza de melamina voy a ocultarlo por acá lo voy a mover no ahí está y esto lo voy a subir 18 y voy a hacerlo crecer 7 14 14 para este lado porque 7 para la izquierda 7 para la derecha entonces son 14 y para el otro lado también lo voy a hacer crecer 14 para que justo se incrusten las ranuras entonces regreso la pieza de melamina y voy a exportar esta información a ver qué sucede desea guardar bien entonces selecciono y lo vuelvo a enviar al putin momentos antes de continuar voy a esta pieza de que voy a cambiarle el nombre para poder reconocer la esté acá está el nombre lo voy a poner base entonces seleccionó y ahora si lo envió el cutting un hombre entidad y le doy aceptar está en mi escritorio así es que voy a ir con el cutting y lo voy a abrir cutting papelera escape y lo hago qué ha sucedido aquí está justo la pieza que es la base uno de los problemas que tiene útil aparte de que no puedo colocar los cantos automáticamente no hay forma de colocarle por ejemplo el ranurado o las otras piezas deben estar anuladas pero no hay forma y lo otro es que no me separan las piezas que son de 3 milímetros con las que son de 18 no me causa confusión porque cuando yo optimizó esto me optimiza también la base a casa pero esta base es de 3 milímetros entonces el cutting tiene ciertas limitaciones pero nos ayuda a tener una idea de cómo hacer nuestro trabajo ahora cuando es recomendable utilizar esta forma del sketch up más el cutting cuando de repente vas a hacer solo melamina y de un solo espesor no porque si por ahí vas a utilizar varios colores vas a utilizar materiales que van a utilizar la muy dura tarde xavi sagrado vas a encontrar algunas dificultades muy bien esto ha sido un repaso de lo que es el que es el cutting optimization pro conclusión utilizar el sketch up y el cutting optimization hemos visto que el sketch up es una fantástica herramienta de diseño que no sólo nos permite diseñar muebles de melamina sino también nos permite extraer sus medidas a través del plugin de cutting optimization nos ayuda a realizar optimizaciones rápidas y en cuanto al despiece nos permite sacar el largo el ancho y la cantidad de un mueble mena mina y antes de continuar me gustaría comentar que el cut in optimization fue mi gran inspiración para crear melanina 3d pero como no todo es felicidad aquí te dejamos algunas de las desventajas que tiene el cut in optimization por ejemplo no me extrae el espesor del material no tiene forma de diferenciar una melamina blanca de 6 milímetros y una melamina blanca de 18 milímetros no me agrupa de forma automática cuando las piezas son del mismo tamaño no extrae los cantos delgados y gruesos de las piezas de melamina ya que el sketchup por sí solo no cuenta con esta función y menos se cuenta los cantos delgados y gruesos no me calcula de forma automática el metraje del canto utilizado no extrae las ranuras no extrae la bisagra dow no genera formatos de corte para enviar al proveedor no posee etiquetas amarillas no genera planos de armado no tiene el diseño 2x etcétera finalmente y la pregunta del millón habrá alguna forma de hacer mejor todo esto y la respuesta es sí si quieres hacer trabajos profesionales te recomiendo la siguiente fórmula sketchup + sistema matriz y cómo funciona aquí arriba te dejo un enlace para que veas una demostración y recuerda que si deseas aprender el curso de melamina 3d pregunta por nuestra modalidad presencial para lima perú y nuestra modalidad online para provincia o el extranjero y automáticamente al ser estudiante recibirás una licencia gratuita para utilizar el sistema matriz de por vida así es de forma ilimitada esto es de la mina tres de más fácil imposible

Vray 3.6 para SketchUp - Aula 01/30: Download & Instalação

Vray 3.6 para SketchUp – Aula 01/30: Download & Instalação



E aí galera, como é que vocês estão? Eu sou Gabriel Chahoud, da Chahoud Cursos – Maquetes Eletrônicas E começa agora o segundo mês do V-ray Para quem ainda não viu, a gente tem um curso completamente gratuito ensinando desde o zero a modelagem no SketchUp e concluindo com modelagens mais avançadas como por exemplo estruturas metálicas curvadas e design orgânico. E aqui no mês do V-ray, a gente vai ensinar vocês, também desde o zero, a renderizar utilizando o V-ray 3.6 para Sketchup! Serão 30 aulas, começando desde o download e instalação do V-ray E concluindo com a renderização completa de uma cena interna e a renderização completa de uma cena externa também no V-ray 3.6 para SketchUp! E vale lembrar que, a Chahoud Cursos Maquetes Eletrônicas é um centro de treinamento autorizadoda Chaos Group a própria desenvolvedora do V-ray . Então, ao final dessas 30 aulas, vocês poderão fazer a prova para retirar o certificado com o selo que comprova que vocês estudaram em um centro de treinamento autorizado pela Chaos Group. Para isso vocês precisam ver as aulas pela nossa plataforma online lembrando que tudo é completamente gratuito, beleza?! O link da plataforma para quem quiser tirar esse certificado vai estar na descrição do vídeo aí! Agora assim, "bora" lá então! Antes de mais nada, o que é renderizar? É a gente pegar um projeto modelado em 3d e tentar deixar ele o mais parecido possível com uma foto. Aqui eu tenho essa cena, toda modelado no SketchUp e aqui ó, eu tenho ela renderizada no V-ray para SketchUp. Então, utilizando o V-ray a gente vai configurar a iluminação deste projeto, a luz do sol, as luzes artificiais (se tiver) e a configuração também dos materiais: os reflexos, as refrações, os relevos, e tudo mais! Então, a gente vai utilizar o renderizador para configurar todos os comportamentos físicos desse projeto aqui, para deixar ele o mais realista possível, o mais real, mais parecido com uma foto possível, Para quando a gente mostrar para o cliente, ele poder ver como se esse projeto já tivesse sido executado no mundo real, para ele entender perfeitamente com esse projeto vai ser depois que ele tiver sido executado aí. Vou mostrar aqui para vocês, mais alguns exemplos… Essa aqui é uma outra cena, aqui também já modelada no SketchUp e aqui ela renderizada, utilizando o V-ray para SketchUp. Aqui a mesma cena, só que agora numa versão noturna aqui Utilizando aqui, então, um breve comparativo para a gente poder entender o porquê que a renderização é tão importante e o porquê de ela ser tão valorizada no mercado da construção civil em todo o mundo Um arquiteto, uma construtora eles podem mostrar um projeto para um determinado cliente utilizando simplesmente as plantas E é claro esse cliente ele vai conseguir entender esse projeto vai conseguir interpretar superficialmente esse projeto mas ainda vai existir uma distância muito grande entre o que é de fato esse projeto e o cliente consegue visualizar Então, eles podem ir aqui já é um passo além e mostrar esse projeto em 3d E aí, agora sim, o cliente já consegue interpretar muito melhor ele consegue entender melhor os elementos que compõem esse projeto todos os espaços, todos os volumes que compõem esse projeto aqui mas a gente pode ainda e de fato além e mostrar para o cliente uma imagem renderizada como essa aqui, que uma imagem renderizada no V-ray E aqui sim, o cliente ele consegue ter total segurança de que ele entendeu de que ele conseguiu visualizar completamente tudo o que foi pensado, o que foi elaborado pelo arquiteto e pelo designer E aqui a gente tem um passo, que não só interpretar, mas o cliente ele consegue se sentir dentro desse projeto mostrando imagens como essa aqui, o cliente ele vai conseguir sentir confortável esse sofá ele consegue sentir com aconchegante é esse ambiente com essas luzes quentes e esse tapete felpudo ele consegue ver o com sofisticado esse painel de madeira essa televisão essa bancada de granito e mármore ele consegue ver o brilho desses pendentes que a gente tem aqui então chegando nesse passo aqui não só interpretar só o cliente tem total segurança de que ele conseguiu visualizar exatamente o que ele vai ter o produto final como a gente consegue fazer o cliente querer que esse aqui seja o projeto dele então aqui sim a gente faz o cliente desejar de fato esse projeto então a renderização é uma técnica na verdade um recurso que todo mundo sai ganhando o artista 3d que elabora ele sai ganhando podendo desenvolver esse trabalho de realização para terceiros o cliente ele sai com certeza ganhando porque ele tem total certeza, ele tem total confiança de que ele vai receber como produto final e o arquiteto e também as construtoras eles saem ganhando muito porque a chance de um cliente fechar um projeto como esse aqui em que o cliente conseguiu visualizar conseguiu se sentir dentro do projeto, que o cliente passou a desejar aquele projeto a chance desse cliente fechar é 10, 20 vezes maior Então, é por isso que a renderização é tão importante e que é tão valorizado e que mercado da construção não vive hoje mais sem a renderização a gente sai de apresentações assim ou assim para mostrar pro clientes apresentações como essas aqui Então, se você está querendo começar a trabalhar com 3d já pode partir daqui com duas certezas a primeira que sim, vai ter muita gente querendo pagar pouquíssimo pelo seu trabalho muita gente que vai tentar desvalorizar o seu trabalho assim como existe em qualquer mercado mas a segunda certeza, é que também existem aos montes no Brasil e mundo afora Escritórios de arquitetura, construtoras E demais clientes, que vão aceitar pagar quinhentos, mil, quinhentos dólares, mil e quinhentos euros… por imagens renderizadas com essa aqui para profissionais que façam imagens renderizadas com esse nível aqui de qualidade, beleza?! Agora assim, "bora" lá então! pra poder fazer o download é bem tranquilo a gente vai ver que no site daquele que é o que o grupo 8 com vamos vir aqui no canto superior direito e vou clicar aqui em cima ele vai redirecionar a gente proposta de login quem já tiver uma conta cadastrada aqui no site aqui os bossa colocar essas informações aí quem não tiver é só clicar aqui em create a kate vou colocar aqui então mais informações coloquei aqui basta clicar agora aqui em cima o que a gente vai entrar e ele já mostra aqui pra gente que ele está logado e agora a gente vai clicar aqui na obra de downloads clique em cima e ele vai redirecionar a gente pra essa página aqui com todos os produtos disponibilizados pela queijos de cara já houve aqui uma opção plataforma porque ele vai ter várias plataformas que ele tem compatibilidade vou clicar aqui na opção dos que tinham clique em cima ele vai mostrar pra gente só as versões do rei parece que eu tive eu vou utilizar essa primeira que é mais recente então a gente clique aqui para escolher se a gente quer para windows o promec clique em cima e mandou fazer o download de lei vou colocar aqui é só que deixa ele fazer o download é feito o download como executar e aí vocês vão ver que ele vai instalar não apenas um mas três aplicativos deixamos ele abrir abril aí vou ficar aqui pra aceitar aqui a gente escolhe a versão do sketchup que a gente vai querer instalar na qual a gente vai querer instalar e aqui a gente tem a opção do juiz suor que é para renderização em rede eu vou deixar habilitado junto também beleza ou clicar em next aqui ele fala também já a polícia sérvia que é pra poder fazer o licenciamento do rei então aqui estou ok deixamos ele carregar e terminou e agora tem aqui o wine samsung que eu tinha falado para vocês que a adolescência momento do flu e clicamos aqui alegre finalizando aqui pra colocar pra mim estou lá e agora é só esperar o último clique em finish esperamos abrir o último e e abril aqui pra gente o 2 o homem que é para renderização e renderizar utilizando mais de um computador então coloque agre instalar beleza agora é só deixar de concluir agora é só clicar aqui em filmes que vai concluir pra gente a instalação aqui mais uma vez beleza ele vai concluir pra gente a instalação aí agora vou lá pro skate shop então abrindo aqui o sketchup lembrando galera que essa versão do rei que a gente baixou a gente pode usar tranquilamente durante 30 dias agora vamos apresentar a interface do rei lembrando que durante as aulas a gente vai ver a fundo cada um desses elementos que eu vou mostrar aqui essa aula agora mais uma apresentação a interface para vocês se familiarizar encontrei a empresa então vamos lá a primeira coisa a gente vai ver essas três barrinhas aqui o que pra mim já estão aparecendo a bahia vai forçar shop boys e virei objects se não tiver aparecendo pra você ver que na aba viu na opção auto box e habilita as três barras do frei ok eu vou colocá-los de volta lá e vamos ver cada uma delas dentro dessas três barras aqui a gente vai encontrar praticamente tudo o que a gente vai precisar do rei então quase tudo que a gente for fazer a gente vai usar um dos elementos dessas três barrinhas aí ok começando pela primeira que abril fosse kátia aqui estão os elementos principais vamos dizer assim começando logo de cara com esse primeiro que é o acesso é dito clique nele e vocês vão ver o que vai aparecer pra gente essa caixinha que esse aqui é o acesso é dito aqui galera vão estar reunidas praticamente todas as informações de configuração da nossa cena do rei então secagem de render resolução da nossa imagem configurações de objetos configurações de iluminação e configurações de materiais vai estar tudo aqui inclusive a própria biblioteca de materiais dobrei a gente vai encontrar direto aqui também beleza então aceite dito é basicamente o nosso nosso forte e vamos dizer onde a gente encontra praticamente todas as informações da nossa cena com werley beleza além dele nessa primeira barra a gente vai encontrar também as opções para renderizar tem esse primeiro que eu render para fazer uma revelação final vamos dizer assim e tem esse segundo o que o rendeu e interativo clicando aqui melhor vocês vão ver que aparece ali pra mim a cena e conforme eu fui mexendo e não carregou ainda tendo que carregar e conforme foi mexendo com esse render interativo ele vai mexendo também em tempo real beleza então aqui a gente vai encontrar essas opções de renderização render interativo tem a opção de renderizar próprio porte aqui também do sketchup renderizar cena sequência e muito mais então essa primeira essa primeira aqui da gente é basicamente isso o nosso forte ele de informações e as nossas opções os nossos modos de renderização aqui beleza essa caixinha que abril é o veio foi buffer nossa caixa the reader a gente vai conversar bastante sobre ela nas próximas aulas aí depois a gente vai ter essa barriga aqui que a aba viu airlines a bahia viu lights aqui a gente vai encontrar basicamente todas as luzes artificiais do rei então pra quando a gente quiser simular uma luz de um poste uma luz de esportes de plafon ou de qualquer outra coisa aí até mesmo a luz ambiente a gente consegue simular utilizando algumas destas luzes que a gente vai trabalhar muito bem a gente vai ver bem a fundo durante o mês do rei ok depois da hora de ver lights a gente tem a obra de frei objects e aqui a gente vai encontrar os objetos do rei como por exemplo esse plano que vocês viram aqui ó que é um plano infinito que ele faz quando volta para renderizar ele cria esse chão infinito aí pra mim que vocês viram não foi aquele chão vazio no próprio kátia além disso tem a opção de proxies que a gente vai ver bem depois tem a opção de ir for que é pra poder gerar pelos na cena o grama elementos parecidos com isso eo méxico clipper quebra renderizar cenas com cortes para a gente poder usar ambientes pequenos renderizar cortes e outros elementos bem bacanas também aí ok agora além dessas três barras aqui que já aparecem de cara já ficam bem óbvias né gente já pensa e de imediato a gente tem também algumas opções do herói aqui na bahia é stations clicando aqui em cima vindo aqui e aí a gente vai ter outras opções dele que a gente não encontra ali aquela barrinha nessas três barras ali por exemplo foi o ps e dito que é para controlar a transmissão de arquivos a gente tem também a 500 outras opções como por exemplo aip que é pra gente poder deletar de uma única vez todas as configurações virei aqui existem algumas outras opções bem interessantes que a gente vai vir mais pra frente como por exemplo gpu device electra poder escolher a gpu que a gente vai querer utiliza a empresa então além daquelas três barras a gente encontra algumas informações livre vindo aqui também ex tios na própria copa do rei ok e além desses dois a gente vai ter também outras opções do rei quando a gente clique com o botão direito do mouse sobre algum objeto da nossa cena por exemplo esse carro aqui clicando com o botão direito do mouse sobre ele lá embaixo vão aparecer algumas informações do rei como objeto de ard rio vitor 11 câmera fogo queima foi custos ok então as informações e foi basicamente vou entrar nesses três locais primeiro as três barras dele segundo aqui existentes na aba virei e 3º clicando com o botão direito do mouse sobre cada objecto da sua cena aí Fechando aqui então galera nessa aula a gente viu sobre o que é e renderizar sobre qual a importância da renderização fizemos também o processo de download e instalação do e 3.6 para sketchup e também fizemos uma breve apresentação a interface de se render à do super super incrível que é o frei para sketchup beleza então se você quer aprender a realizar projetos do zero com o frei nos vemos na próxima aula do segundo mês do rei aquele abraço valeu falou fui

Curso de Sketchup Pro - Vray Next - Layout | Imagina 3D

Curso de Sketchup Pro – Vray Next – Layout | Imagina 3D



i sabes cómo mantener proyectos externos sincronizados con un modelo central dentro de ellos o cómo hacer que todo tu modelo genere planos de manera automática y sincronizada pero viniendo desde station o mejor aún crear materiales complejos materiales combinados materiales de gran envergadura o iluminaciones realistas para tus renders si no es así te invito a quedarte hasta el final de este curso especialmente si eres de méxico colombia chile o venezuela mi nombre es enrique vargas soy arquitecto me dedico al campo del modelado 3d y del frente el día de hoy quiero presentarles mi nuevo curso de gesop en un curso actualizado totalmente a la información que hay con respecto a skate 2019 como ya saben la manera en que trabajo es que ellos aplicando diferentes plugins y herramientas externas que nos van a facilitar muchísimo nuestro trabajo de modelado 3d al punto de poder levantar edificaciones complejas de manera automática y rap y trabajos que se pueden tomar una hora con mis métodos se pueden llevar 10 minutos 20 minutos crear modelados complejos aplicando diferentes plugin en este caso vamos a trabajar con profile bold 3 que un plugin que nos va a permitir crear paredes combinadas elementos más complejos elementos donde vamos a combinar distintos componentes y grupos que nos van a hacer la vida totalmente fácil adicional a esto hay diferentes plugins que van a estar trabajando dentro de una edificación real que vamos a desarrollar a lo largo de nuestro curso y vamos a aprender cómo vincular diferentes proyectos externos dentro de un modelado central por ejemplo donde tengamos la estructura en un archivo donde un profesional pueda estar trabajando únicamente en la estructura donde otro profesional esté dedicado al área de instalaciones al otro profesional podemos indicarle el área de topografía y luego nosotros como arquitectos poder vincular cada uno de estos proyectos e irlos actualizando cada vez que ellos vayan realizando cambios dentro de nuestro modelo central algo que facilita muchísimo el trabajo que optimiza bastante un modelo 3d y que va a hacer que te abra las puertas dentro de grandes empresas o de grandes oficinas de arquitectura que trabajen con muchos profesionales y el tú al saber este tipo de herramientas es te va a facilitar muchísimo el trabajo luego al tener nuestro modelo 3d totalmente listo vamos a entrar a lay out day out es el programa que nos ofrece skaters para poder realizar todos los planos de nuestra edificación y por supuesto van a estarse sincronizando automáticamente con nuestro modelo 3d lo que quiere decir que cualquier cambio que nosotros hagamos posteriormente en nuestro modelo 3g se va a actualizar directamente en todos nuestros planos vamos a aprender cómo sacar juegos de plano reales luego de planos vectoriales como lo haría cualquier programa vectorial que puedan servir para la construcción de nuestros proyectos entonces desde un mismo modelo 3d estamos vinculando con varios profesionales estamos generando todos los planos constructivos y adicional a esto vamos a ver cómo realizar render de calidad render fotorrealistas render que sin tomar gran cantidad de tiempo nos den grandes resultados para eso vamos a trabajar con la última versión de virrey disponible para sketches y rain next vamos a saber cómo crear todos los materiales de la realidad podemos generar todas sus propiedades como prepararnos para materiales nuevos y saber podemos crearlos y adaptarlos dentro de nuestro modelo 3d vamos a ver cómo hacer una iluminación realista cómo aplicar distintas propiedades para iluminaciones diurnas nocturnas trabajar con el sol con todas las luces que ofrece mi rey color en yuty links que nos van a presentar bastante en nuestra vida y finalmente ya cuando tenemos todo este conocimiento saber cómo realizar el render cómo hacer un encuadre fotográfico cómo hacer que todas nuestras escenas se vean reales entonces vamos a aplicar conceptos de fotografía dentro de nuestra creación de renta ahora bien vienen las promociones estos dos cursos sketch y virrey los pueden encontrar dentro de mi página web imagina tres de las cursos van a estar en un valor de 50 dólares para las personas que los quieran por primera vez van a tener como regla el curso de la app totalmente y se adquieren los dos cursos es decir es que son y van a tener layout como un obsequio y aparte van a poder escoger cualquiera de nuestros cursos dentro de la web totalmente gratuito es decir puedes tener es que el soft de rey y revit y aparte vamos a tener layout de skate bitrate y photoshop y aparte vas a tener la y out esto totalmente gratuito es decir por la compra de dos cursos basta teniendo dos cursos totalmente gratis esto va a ser una producción disponible únicamente para las primeras 50 personas que quieran este curso sólo las primeras 50 personas van a tener la posibilidad de adquirir revista o foros yo directamente con la compra de skate libre para las personas que ya han comprado cursos dentro de nuestra red saben que todos nuestros cursos son descargables es decir que por una sola compra vas a tener acceso vitalicio a ese contenido lo vas a poder ver desde tu computadora lo puedes descargar todos los recursos los plugins las herramientas que se utilizan dentro de nuestro curso los puedes descargar y tener tu computador y si ya ha adquirido uno de nuestros cursos vas a tener totalmente al 50% cualquiera de estos cursos que quieras actualizar es decir por la mitad de su valor puedes actualizar con el curso de station 2019 o poner de virrei next y va a tener como obsequio nuestro curso de ley out totalmente gratuito ahora bien la compra la puedes hacer directamente desde nuestra página web o si te encuentras con méxico chile colombia o venezuela puedes realizar el pago en tu moneda local es decir sin tener que convertir a otras divisas directamente en tu moneda local puedes hacer el pago si te interesa saber cómo realizar el pago en moneda local escríbeme directamente al correo que estás viendo en pantalla o al wasat y te estaremos asesorando para que puedas realizar la contrata espero de verdad que disfruten muchísimo este curso que le saquen gran provecho porque sé que les puede ser de mucha utilidad a todas las personas que se dedican al campo de la arquitectura y al modelado 3d así que para mí ha sido un placer presentarles este curso y recuerda si lo pueden imaginar lo puedes hacer un saludo amigos hasta [Música] sí [Música]

How to Create Pentagons, Octagons, or Any Polygon in Sketchup

How to Create Pentagons, Octagons, or Any Polygon in Sketchup



Hey, what is up, design nation? In this session you're going to learn how to make Triangles, Pentagons, Octagons and
really any polygonal shape that you want in sketchup. So this is actually a really
easy and quick tip for making any polygonal shape in sketchup. The only
thing that you need to do is select the circle tool I'm going to press this but
from now on I'm going to press C which is a shortcut for circle, and before you
start drawing you can see it's a triangle now because I have selected
sides three, typically Sketchup is set at 24, and that makes a nice smooth circle,
but if you change that number to anything, so if I say hit 3 enter it's
going to make a triangle, if I had circle again and I hit five sides enter it's
going to make a pentagon, if I hit circle again and I hit 8, that
will make an octagon, and so on and so forth. All of these shapes asks you to
specify a radius, so if I hit 2 here, that is an inscribed radius, meaning that
if I draw a circle, these points are going to hit the inside, so I'm going to
just quickly make a center point and slip 2. You can see that this shape is
inside of my circle that is two feet so just help you sizing everything
correctly. If you found this tutorial helpful, please share it with friends and,
as always Happy Hacking! All right, designers! Just because this
episode of designer hacks is over doesn't mean we're leaving you out in
the cold. Tony's got tons of great content available at designerhacks.com,
so join design nation right now and we'll see you on the next episode of
designer hacks!

What is SKETCHUP and why did I delete that video?

What is SKETCHUP and why did I delete that video?



a lot of you have been asking what happened to part 2 of the Sketchup series of videos so I'm gonna explain that and I'm gonna tell you what Sketchup actually is in this video hiya folks welcome back the gosset handyman I'm Andy muck and if you remember from a couple of weeks ago I put out a sketch up video for noobs and it was kind of part one of warned because I wasn't sure if I was going to be mating more than one video on the subject apart from anything else there's thousands of videos on Sketchup already out there on the internet and I knew it would be a very difficult thing to try and compete with some of the other videos that are already there so I put that one out as a bit of a test and I've got some amazing comments back from you and I would just like to say a real personal thanks to everyone who commented on that video saying that you would love to have a part too so before I start with a giant protracted explanation of why I had to take that video down um I just wanted to explain what Sketchup actually is because a couple of people left in the comments that they what is Sketchup and it's a valid point it's probably a ballot a very good reason why a lot of people didn't click on the on the video when it came out is a lot of people don't know what Sketchup is it's a Sketchup is 3d modeling software if you want to model something in 3d Sketchup is probably one of the most ubiquitous pieces of software out there now it is declining a little bit in popularity because there are programs such as fusion 360 that are starting to like gain more traction but Sketchup is it's been around for a long time and generally it's pretty straightforward to use once you've got your head rounder shortcut keys and some of the core principles of how it all works so in my view Sketchup is one of those programs it's such an important tool to understand how to use I think it ranks up there with spreadsheets and word processors you know if you're going to do some accounts or finances or something you use a spreadsheet if you're going to be writing a letter you use like Google Docs or Microsoft Word or something if you're going to be designing a room or you're going to be designing a piece of furniture or you're going to be designing almost anything Sketchup is one of the best tools for the job because you can do everything the scale it's pretty quick once you get your head around how it works and you can just make gorgeous 3d models of everything you can plan it all out and plan everything in 3d before you cut a single piece of wood or before you move a single piece of furniture so you can use it for kitchen design you can use it for landscape design design and gardens you can design entire how is this on it there's loads of videos all about that already out there on the internet just do a search for like Sketchup time lapse designs there's some beautiful designs out there already on the internet where you can get a bit of inspiration but as I say I'll just think it's one of those tools you should be taught how to use it in school I think it's that important I think you should come out of school with at least basic knowledge of how to use Sketchup along with Microsoft Excel and Microsoft Word for example as I say it's been around for a long time it's been through the acquisition mill Google bought it out and then Google sold it back to Trimble and I'm not sure there might have been other acquisitions in the meantime so it's done the rounds on the acquisition trail but I think even if you are going to go down the route of views in fusion 360 or something like that Sketchup it's like the fundamentals of 3d design like start off with Sketchup and then you'll probably find the transition diffusion a lot quicker because Fusion is like a really big product but I'm trying to cater for the many here because I can't cover every scenario from absolutely noobs through two people who are really technical and they get it straight away I'm trying to kind of take things at a pace where anyone can hopefully get into using Sketchup have a watch of my part one of how to use Sketchup on the public channel that gives you enough of the basics to kind of have a bit that play and if you really want to get into it in a lot more depth you can get over on to my patreon patreon comm slash goth handyman and I'll be taking you through more and more training sessions over on there one dollar so when I put part one out the views weren't great but there were okay there were kind of just scraping in that good enough to warrant putting another video out there you've got to understand these sort of videos take one to two days to make and that first video that I made I think it made about ten pounds altogether it's very unlikely it'll do particularly well watch this is where it goes viral but the thing is when there's already lots of videos on a particular subject already out there it tends to be the videos that have the most views that YouTube recommends so a video like mine which is new and sitting in a sea of a thousand or the Sketchup videos it'll just sit there and the vast majority of people won't even know it exists so that's kind of why I was in two minds whether to do a part two because I wanted to see how part one would do and part one as I say it did okay so I put the part two video all together quite a big video and put that out and it was the worst performing video I have ever released on my youtube channel to the point that it was 74 percent below the the kind of channel average if that makes sense it's hard to see what's going on on this graph but the gray area is kind of the worst and best of my channel performance and then you can see that line right at the bottom barely registering above sea that's how this video performed and I always knew this was a problem I was going to run into because these sort of videos aren't friendly with the way the YouTube algorithm works the YouTube algorithm tends to work by it kind of assesses how popular a video is in its first moments of release and then if it thinks the video is going to be really popular then it starts to suggest it out to a wider audience the trouble with these sort of videos is generally and and I would watch these in the same way I add it to my watch later and I watch it at a different time when it's more convenient so the problem there is that what YouTube then does is that it registers that loads of people have like clicked on the video and then clicked off it and it doesn't know that you're gonna watch it later on it sure thinks our people have watched it the thought was rubbish so therefore the press stop or whatever and by the way a lot of people don't even use the watch later list in YouTube what a lot of people do is they click on the video that gets it into their history and then they'll go back to the history later on to watch it from the history that's how I often watch videos that I plan on watching later on but from a YouTube algorithm perspective it's disastrous because YouTube just thinks all these people have clicked on the video and thought was rubbish and clicked off it immediately and therefore it doesn't recommend it at all it doesn't put it in people's home pages it doesn't put it out to new potential subscribers and it doesn't put it out to existing subscribers and the video just kind of dies in my experience bear in mind I've made well over 200 videos on this channel plus other channels as well I must have made 4 500 videos on YouTube altogether and in my experience once a video has died it very rarely comes back it once once it's at that came to viewer level it's dead and it'll just be dead forever it'll never pick up and therefore the video will never any money and this is a commercial thing for me I can't take one or two days out to make a video and not make anything back on it there's got to be kind of give-and-take on that and I was hoping if it had got similar view numbers to the last video I could potentially keep that going even though I'm only getting like 10 quid per video but in my experience when a video starts off with really really low and view numbers like that it never picks up and this is a this is episode 2 of this series and it will progressively get worse and worse the further that I get through the series because that's just the way things work everyone will watch part one quite a lot of people are watch part two by the time you get to Episode six and seven you down to that kind of niche audience of people who want to get into the product in a lot more detail but generally by then you've probably lost 50 percent of your viewers anyway so that leads onto the second major problem with this video is that once you get a really bad performing video like this and this is all the YouTube algorithm to blame it's not you guys to blame it's a YouTube algorithm but to be fair on the algorithm it's got a tough job to kind of prioritize between the creator and the advertiser and the viewer and trying to work out what videos people actually want to watch to keep the platform going so you know I'm not having you know I do moan about the algorithm quite a lot but in this instance it's exact work exactly how I thought it would work and that's why I said in part one I might not make a part to it by the way if you just want to cut to the chase part two and everything beyond will be on patreon well part two is already on patreon so if you go to patreon.com/crashcourse andyman it's only a dollar and at the end of the day if you don't view maintaining one to two days out of my time when I could be spending time doing actual chargeable work or being with my family if you don't view that as being worth one dollar then find a thousands of other Sketchup videos out there watch one of those instead but if you do enjoy my style of tea nice ketchup then I think the dollars pretty good value you know if you were to go on to an online sketch of course I've seen some online courses charging twelve hundred dollars a year plus for sketchup' training if you went for classroom based training and bear in mind you don't have to take time out your day you'd have to only go for that one day you wouldn't have any follow up afterwards or anything like that you're looking probably $500 a day for classroom based sketchup training so i don't think a dollar is too much to ask but at least it means that kind of there's a bit of give and take i'm happy because it brings more people over to my patreon and hopefully you're happy because you enjoy the content but I can't make the content for free so where was I yeah so the second problem is that once you've clicked off a video so if you go on to a video on YouTube and YouTube shows you a video on the homepage and then you ignore that and you don't click on it which is very common with these sort of videos because you're going to come back to it later when you've got time but what happens is YouTube thinks oh he's never interested in content from that person so therefore it starts to recommend my videos to you less and less and as a result it brings the whole channel down and especially with a video like this where very few people clicked on the video when it first got released it means for everyone who had got shown in your homepage and you didn't click on it and remember I'm not having to go at you for not clicking on it I would do the same thing I would watch it later on but YouTube now thinks you're not interested in any videos from me so therefore it stops showing you my content and that can kill a YouTube channel and that's why we're seeing more and more YouTube channels going either behind a paywall or they're going patreon only and there's a lot of content no disappearing off YouTube because of this exact problem because the way the algorithm is driving views just doesn't work with and types of content and this is a prime example of content that the algorithm just doesn't like I was going to put everything just onto a membership only site and maybe charged $20 per member or something like that and decided open the duck to my patreon supporters because you guys on patreon are awesome and a lot of you have been supporting the channel for a long long time and I think you deserve access to something like this and to add insult to injury in all of this I posted a thing on to the community tab on my youtube to explain that I wasn't putting out the part to and why I had to take down part one and loads of people commented there was a couple of comments saying oh why am I on up note free videos you put out three videos then if you but anyway are sent personal replies on the community tab to every single person who'd commented and then all the replies vanished or about 50% of the replies just literally disappeared and then I went on and it was like that's weird and I replied again and bear in mind I'm like about to go out the family and you know I do have a life outside making videos and everyone's waiting on us to leave and I'm like I just need quickly reply to these people you know they've been kind enough to leave a comment at least doesn't do is do a quick reply and again are replied to everyone and all the replies disappeared so by now I've had the worst video performance ever I've had to take the video down off the channel I've replied to everyone telling you why I've taken it down twice and now all the replies have disappeared so I wasn't in the best of moods by that time I think by then it was just a case of switching the computer off and going out and then I switched the computer back on the next day to try and upload the patreon only version and what happens my computer exploded and my computer was completely dead for two days power supply died luckily it hadn't caused any other damage but for two days I was thinking have I lost date if you follow us on twitter at goth with Andy on Twitter you would have seen all about so if you want the power supply story and everything else follows off with Andy on Twitter and you'll see all about that kind of ramblings that goes on behind the scenes so let me I'll forget about everything I need to tell you Sketchup that I'm showing you the PC version of Sketchup I'm showing you version eight in the videos that are on patreon and the freebie bond that's on on the public channel the reason I'm using version eight is because it's free for commercial use and now I also can't abide using web-based software for this sort of thing I'll make a whole different video about that but I am not using Sketchup in a browser I just refuse to do that and version eight there's a full downloadable version of the product that I can install and use from anywhere and it does everything I need it to do and it means that use it even if I don't have an internet connection the other advantage of putting this all on patreon as well is that I can go into a lot more detail I can do longer videos I don't have to be as concerned about oh my what happens if I make a really long video and then that's not algorithm friendly because long videos tend to kind of die on YouTube because YouTube rewards you for watch time and if people are only watching 50% of the video and then stopping and then coming back and watching the 50% later on YouTube will view that first stoppage of watching things as poor watch time and it'll think oh well people have got halfway through and they're not interested and again they'll stop recommending the video as a result so since it's on patreon and also completely advert free on patreon as well everything on patreon is advert free since it's on patreon I am NOT beholden to the YouTube algorithm at all I can make videos as short as I want or as long as I want and it just doesn't cause any problems it's generally a much less stressful experience for making videos on patreon and not having to think about the room the other reason I'm using Sketchup version 8 you have to be aware of backwards compatibility in Sketchup if you make something in version 8 of Sketchup you should be able to open that model in later versions of the program but if you make something in a later version of Sketchup you can't then go back to version 8 and open it in version 8 as far as I'm aware that's very limited backward compatibility in Sketchup you'll certainly run into problems if you try and make something in a new version and then you decide you want to switch to an older version so that's why I prefer using version 8 it's an ancient version of the program no access to the 3d warehouse or anything like that I'm afraid so if you do want to use all that sort of functionality you're going to have to go for a later version of the program but assuming you can live without that version 8 does the job fine for me so also bear in mind that the videos I'm putting on patreon about Sketchup are absolute beginner level I'm trying to keep everything around the same level as part one I'll run you through the different parts that I am putting out there part one is getting started that's on the public Channel part two covers off copying and rotating objects and a couple of nifty ways for creating objects really really quickly in part three I'll be covering dimensions in part four I'll be covering layers components and hiding and unhiding objects in part five I'm going to be going into a little bit more detail on materials and colors and getting the final model or looking nice so you can show people your work going into things like scenes and potentially even producing a video at the end of it that you can upload and show your customers and then I'm also going to have a bonus part six I'm not going to tell you about quite yet you'll have to get on my patreon to find out about that they'll still be Sketchup stuff on the main public Channel so they'll still be stuff about me doing builds and stuff so it's not like every Sketchup thing ever is going to be going on to patreon it's just this training series of videos is going onto patreon so that it doesn't kill my YouTube channel and then I can keep making other videos for you lovely lovely people I hope that explained things just a little bit thank you once again for watching I shall see you next time bye