UE4 – Tutorial – Animation blueprint BLK(part5)

UE4 – Tutorial – Animation blueprint BLK(part5)


hi everybody is Nacho for another
tutorial today we will see the left jab and the right punch left kick and right
kick all the attack movements so this is what we do today let’s go so this is why
we end to the last previous video AI control our movements so now you have to
go to animation and go to come back and here come back we all just have the
receive pinch so now we do the eight attack so create a new folder attack and
now here we have to go to the all the animation folder of the game so
I date the link of the game with the onedrive link so you have a new
animation of this link now so you have to update as well for how to a tech
movement and the plan account so go to attack and first we will take this one
by one like welcome enter wig imports and go again jab mesh skeleton black
Panther and Import left kick yeah and the last one the last one working okay save this now you can see the
Heavy punch the jab left kick and the Right kick now we say and we go back to the BLK
animation here so first all of this animation is for the we see so you just
press you just have to select all of these and press C for comments or so now
we comment and write a receive Punch Animation okay and put some color save and now
here we’ll go back to a default so in this on the right we have all the
received and on the left we have all the at all the attack so here we put this
hop on here and first we’ll take the jab the jab the
heavy Right Punch the left click and the right here now we are squared of all variable
for attack so we have the jab jab punch jab punch and we changed the category so
we put attack here over here and now we go there and put the jab here
okay so now we’ll get all the variables for all so now we have the heavy punch a
pension we have left kick yeah yeah Kick left kick Right and all of this which to
attack category a Tech and 18 okay so now here here go their jab not when we
don’t jab we go back to the position so not bolean there and do the same for
all so heavy punch get left Kick gets left Kick and Right but
I’m doing okay in all the return the return I said written this here in
return what kick return so he is Right Kick not and left kick Re turn here get the left Kick is not not boolean is
false and the heavy bunch the return as well not heavy not heavy and compile save and now we have the
received category we do to the previous video and here we have the attack and
when the best job will have the job the heavy punch left kick and the word kick
so this is a small tutorial I will put in part so I will do other parts to
tomorrow and see you tomorrow for another part of this tutorial
peace

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